Impossible Innovations

Impossible Innovations

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Change Log:

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0.3:

  • Added a tech tree!! –(This took some doing :) )
  • Nerfed batteries.
  • Removed deployable solars and replaced them with flat ones (this will break some craft)
  • Added more command pods.
  • Made it so my reaction wheels now use tritium instead of electricity.
  • Added a 2m Reaction Wheel
  • All command pods use tritium instead of electricity to generate torque.

0.2.6:

  • Added Tritium-Driven RCS, or TDRCS
  • Moved ‘Ships’ folder outside of GameData (I derped up before)
  • Fixed the names and descriptions of some parts
  • Added names to all the tanks and engines! They are pretty bad names, but at least they are distingushable from each other now.
  • (Accidentally) changed the texture on the Aluminum Strut! I was trying to clean up the files, and now the strut is pure white; I guess that means there is no texture…I’m just going to go with it. :)

0.2.5.2:

  • Patched for KSP .21 :D
  • Fixed some issues regarding parachutes, plus I tweaked them
  • I did some price balancing >:D. You will find the fusion engines unchanged, but the deuterium is now VERY expensive.
  • I cleaned the files up a bit.
  • Swapped out the probe engines for their new counterparts in stock KSP(I like the models better)
  • Added a new tank and a new engine.
  • I’m sure I tweaked other things, but this is all I can think of.

0.2.5.1:

  • Re-Organized the Files for a Near-Effortless Installation

0.2.5:

  • Finalized Fixing + Added an Updated Impossible Innovations Lander!

0.2.4:

  • Changed One Last Thing

0.2.3:

  • Fixed More Overlooked Issues

0.2.2:

  • Fixed Overlooked Issues

0.2.1:

  • KSP .20 Patch

0.2:

  • Expansions to Tanks

0.1:

  • Initial Release!

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