Hey all, if you're like me you probably have hundreds of hours in KSP logged and you keep trying new things to make the game interesting. I got hooked on Mihara's Raster Prop Monitor mod and flying IVA, but something was missing. The universe felt a little dead... a little static. So, I put on my Unity / C# hat and threw together KerbQuake, which adds camera shake for various events while in IVA mode.
--- 1.21 Features ---
Engine Shakes:
- The combined engines total thrust will shake the cam accordingly. Throttle up the mainsails!
- (NEW) SRBs shake 2.5x more than their liquid fuel brethren.
- (NEW) Jet engines shake reduced to nearly zero for smoother space plane rides.
- (NEW) Max engine shake reduced slightly for easier button pressing.
Atmospheric Shakes:
- The more dense the atmosphere and the faster you move through it the more it'll shake.
- Hitting terminal velocity will exaggerate the shake.
- Re-entry FX will REALLY exaggerate the shake.
- (NEW) Re-entry exits are smoother now.
- (NEW) Overall effect of atmospheric shake reduced for better space plane flights.
Landing & Collision Shakes:
- Landing shake will depend on how hard you land and shakes when each part touches the ground / water.
- Nearby collisions (parts popping off you ship on rough landings) will shake the cam hard.
Decouplers & Launch Clamps
- Decouplers total ejection force will shake accordingly.
- Launch clamps will shake when released but won't be seen on larger take-offs.
Docking
- The cam will shake on successful docking, giving you visual feedback for IVA docking!
Parachutes
- Parachutes will add to the atmospheric shake while semi-deployed.
- Parachutes will dampen the atmospheric shake while fully deployed.
- Chutes will give a healthy shake when they go from semi-deployed to fully deployed.
- RealChutes supported.
Rovers
- Wheeled vehicles will shake while moving over terrain.
- (NEW) Fix for landing gear shakes, space planes shake on take off / landings now.
- (NEW) Overall shake increased, especially outside of the Space Center.
(NEW) EVA (first person)
- Support for shakes in first person EVA using the "Through the Eyes of a Kerbal" mod.
- Shakes for RCS use.
- Shakes for ladder grabs.
- Shakes for landings and rough landings (ragdolls) based on impact speed.
- Shakes for footsteps on low-G worlds.
- Early / basic support for the FirstPersonEVA mod.