Kronal Vessel Viewer (KVV) - Exploded ship view

Kronal Vessel Viewer (KVV) - Exploded ship view

30.4k Downloads

Empty PNG with RealismOverhaul & RP-0 under 1.0.5

LZY-1006 opened this issue · 2 comments

commented

With RealismOverhaul 10.9.6, RP-0 0.47 (newest up to 2016-4-16), & their dependencies (that do not seem very relevant) under 1.0.5, the preview is fine, but the resulting PNG is empty (0 byte), under offset mode or not, with the default settings. Millions of similar log entries are created through 7 seconds and freezes my Chrome browser when copied here completely, so I will append only several lines below:

[LOG 17:50:23.295] awake [LOG 17:50:23.414] [Warning] KRSVesselShotNo replacement for KSP/Alpha/Translucent (UnityEngine.Shader) in mk1pod (Part)/*/flagTransform (UnityEngine.MeshRenderer) [LOG 17:50:23.416] [Warning] KRSVesselShotNo replacement for KSP/Alpha/Translucent Specular (UnityEngine.Shader) in mk1pod (Part)/*/Shine (UnityEngine.MeshRenderer) [LOG 17:50:23.419] [Warning] KRSVesselShotNo replacement for KSP/Emissive/Diffuse (UnityEngine.Shader) in R7.Core.Engine (Part)/*/Cylinder_001 (UnityEngine.MeshRenderer) [LOG 17:50:23.421] [Warning] KRSVesselShotNo replacement for KSP/Emissive/Diffuse (UnityEngine.Shader) in R7.Core.Engine (Part)/*/Cylinder_003 (UnityEngine.MeshRenderer) [LOG 17:50:23.422] [Warning] KRSVesselShotNo replacement for KSP/Emissive/Diffuse (UnityEngine.Shader) in R7.Core.Engine (Part)/*/Cylinder_007 (UnityEngine.MeshRenderer)

(R7.* & mk1pod are parts modified by RealismOverhaul & its dependency, Ven's Stock Revamp)
Uploading KVV Incompatible with RO.txt…

This is the craft in question:
[Vostok 1.txt](https://github.com/bigorangemachine/ksp-kronalutils/files/222232/Vostok.1.txt)

commented

Strangely, I was able to render a print for this craft with a part from RP-0 in February:
Uploading front_A-4_1.png…

commented

Sorry thought this was closed.

There is currently an issue with shaders. Going to close this as I am fairly certain its related to the 1.1.1 updated (I did have to recompile to get around these 0 size images). I expect its related to the Unity5 update.