Plugin for Kerbal Space Program (KSP) that helps searching crafts by name and allows to tag them. It also allows to load crafts from different saves.
You can see features in this gallery: http://imgur.com/a/MfQlk
For more information/discussion you can visti this forum thread: http://forum.kerbalspaceprogram.com/index.php?/topic/145176-release113-ksp-craft-organizer-vabsph-tags-craft-searching
Get newest release from https://github.com/grzegrzk/ksp-craft-organizer/releases, unzip it and put in "Kerbal Space Program/GameData" folder.
- Build locally Kramax Plugin Reload from https://github.com/grzegrzk/KramaxPluginReload
- Copy built .dlls from Kramax Plugin Reload to
$(KspDirectory)/GameData/KramaxPluginReload
- In
$(KspDirectory)/GameData/KramaxPluginReload
create fileSettings.cfg
(If necessary change thepath
part):
windowsSdkBinPath=C:\Program Files (x86)\Microsoft SDKs\Windows\v10.0A\bin\NETFX 4.8 Tools\
dotFrameworkBinPath=C:\Windows\Microsoft.NET\Framework\v4.0.30319\
PluginSetting
{
name = KspCraftOrganizer
path = C:\projects\ksp-craft-organizer\KspCraftOrganizerPlugin\bin\DebugWindows\KspCraftOrganizerPlugin.dll
loadOnce = false
methodsAllowedToFail = false
}
- If necessary define environment variable KspPath, by default it will be
C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program-mod-dev
- Build
Ksp Craft Organizer
in Debug mode - Create
$(KspDirectory)/GameData/KspCraftOrganizer
and copy thereicons
directory - Threre CANNOT be plugin .dll in
$(KspDirectory)/GameData/KspCraftOrganizer/Plugins
- Run KSP
- Click "Reload Plugins" button when you want to reload plugin after project is rebuilt in IDE
- If necessary edit created file
C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program-mod-dev\GameData\KspCraftOrganizer\settings.conf
and modifydebug
totrue
. It will make plugin to log more things into console.