ScrapYard (SYD) by magico13

ScrapYard (SYD) by magico13

4.2k Downloads

ScrapYard KSP version License
Curseforge GitHub SpaceDock CKAN
Pages

Code

ScrapYard (SYD)

A common part inventory addon for Kerbal Space Program.

By Lisias and zer0Kerbal, originally by magico13, then by severedsolo

adopted with express permission and brought to you by KerbSimpleCo

ScrapYard Hero

Preamble by severedsolo

So you may have heard that @magico13 is giving up modding KSP. I've got the honour of taking over support for ScrapYard, because it makes sense as I have my own mod that depends on it (Oh Scrap!). I want to take this opportunity to thank magico13 for all his hard work and contributions to the community over the years, as I know that my own KSP experience would be much poorer without his mods. Anyway, enough from me.

The bit you are actually interested in

ScrapYard is a mod that provides a part inventory that can be shared between multiple mods. Parts are added to the inventory when you recover a vessel and are removed from the inventory when you build a new vessel. If you have ever played with Kerbal Construction Time, it's a significantly improved version of the part inventory that KCT had, that is also able to be used by other mods.

As of writing, ScrapYard does the following

  • Parts are added to the inventory automatically upon vessel recovery
  • Parts are applied in the editor (not automatically like with KCT)
  • Parts are then pulled from the inventory on build (mods can change when this happens)
  • Parts are stored individually in the inventory along with any modules that “define” the part (think TweakScale and Procedural Parts)
  • The number of times “like” parts are used is tracked and available for mods, both total uses and number of builds (KCT’s part tracker feature, expanded)
  • Parts are trackable from the moment they are placed in the editor until they are removed from the game via a unique ID that transcends recovery and new builds
  • The number of times an individual part is recovered is tracked, perfect for consumption by part failure mods
  • (WIP) Funds can be overridden so that using parts from the inventory do not contribute to the cost of the vessel. You do still need to have the full amount of funds (for now).
  • ContractConfigurator support for adding or removing parts from the inventory as part of contracts

See More

Help Wanted

  • Compatibility patches
  • Marketing Images and Videos such as hero shots, animated gifs, short highlights
  • Have a request? Glad to have them, kindly submit through GitHub.

Localization

  • English English
  • your translation here

HELP WANTED - See the README in the Localization folder or the Quickstart Guide for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections welcome!


Installation Directions 1

Use CurseForge/OverWolf App

CurseForge/OverWolf App

We take no part, nor are we interested in maintaining the CKAN mod metadata for my mods. CKAN is a great mod for those that can't use zip tools. If you are having issues please let the CKAN people know and refer to the CKAN thread. Our support of CKAN extends as far as checking the box in Spacedock. Beware, CKAN can really mess up though it tries very, very, very hard not to

or CKAN

Dependencies

Recommends

Suggests

Supports

Mods using ScrapYard (SYD)

Tags

plugin,editor,flags,agency,sound,career

red box below is a link to forum post on how to get support

How to get support

Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date

Credits and Special Thanks

  • magico13 for creating this glorious parts addon!
  • severedsolo for the picking up where magico13 left off
  • SiriusSam for the original idea of creating a separate part inventory way back in 2014 and for the name
  • enneract for discussion and design help.
  • see Attribution.md for more comprehensive list

Legal Mumbo Jumbo (License provenance)

Current (3) - Lisias and zer0Kerbal

Forum: Thread - Source: GitHub License: License

Disclaimer(s)

All bundled mods are distributed under their own licenses
All assets, including but not limited to: animations, models, sounds and textures are distributed under their own licenses

see Notices.md for more legal Mumbo Jumbo

Author (2) - Author: zer0Kerbal

Forum: Thread - Download: CurseForge - Source: GitHub License: License

Author (1) - Author: severedsolo

Forum: Thread - Download: SpaceDock - Source: GitHub License: License

Original (0) - Author: magico13

Forum: Thread - Download: SpaceDock - Source: GitHub License: License

Connect

Track progress: issues here and projects here along with The Short List

Release Schedule
  1. GitHub, reaching first manual installers and users of KSP-AVC. Right now.
  2. CurseForge. Right now.
  3. SpaceDock (and CKAN users). Soon™

  1. this isn't a mod. ;P↩︎

  2. may work on other versions (YMMV)↩︎

  3. Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!↩︎