ScrapYard (SYD) by magico13

ScrapYard (SYD) by magico13

4.2k Downloads

Weird part list # of uses label, bug or some other issue?

zer0Kerbal opened this issue · 2 comments

commented

Discussed in #63

Originally posted by johnnycocas October 3, 2022
Hello there!

Recently I found Beetlecat's comment regarding an issue I'm having as well, there's a print on that forum message that describes the issue perfectly. After digging into the "ScrapYard\Localization\us-en.cfg" file and editing lines 36 and 40 (incrementing all of the numbers on both lines) the text started appearing correctly.

I don't know whether that is an issue with the mod or not, as many on the forum appear to be seeing the message correctly, but almost nobody is talking about that either, so I'm starting this discussion to try and reach the bottom of this situation.

For now I'm using a locally edited us-en.cfg file to have the part usage labels appear correctly as shown on the following image (it would appear like in the forum post otherwise), it appears to happen with every single saved part, so if this is indeed an issue the second image is what I changed on the mentioned file. If it's not, it may be some incompatibility with some other mod, and in that case I'll need to do some more testing and throw in some logs... For now I really just want to know if this is an actual issue or not.
image
image

Cheers :)

EDIT: It appears I mentioned one of the things also mentioned on an already existing bug, it may be safe to assume the cost not popping up is due to the Localization index on that line needing an increment as well, although I haven't tested it as the option to sell a part hasn't been showing to me.

commented

@johnnycocas again, great bug report - and makes fixing it easy.

related to #46 and possibly #20

#SYD-GUI-2 = <<0>> Previous <<1>>
#SYD-GUI-3 = Part Is New
// InstanceSelectorUI.cs
#SYD-GUI-4 = <<0>> in Inventory

commented

also

#SYD-GUI-17 = Are you sure you want to sell the part for <<0>> funds?