Stock Recycler
zer0Kerbal opened this issue ยท 7 comments
what part? should it be an add module to or should it be a +PART (copy)?
Well, whatever happened to the disassembler?
what part? should it be an add module to or should it be a +PART (copy)?
Well, whatever happened to the disassembler?
This mod as is with all Simple mods aims to not add any models or textures - but in order to do a recycler would need a new part (which is already added in Not So SimpleConstruction! (NSSC)) or to add a mesh to an existing part like a claw or cargo ramp - something I do not know how to do and do not have the time to learn. Also way to futzy for my patience tolerance.
Something that would allow you to click on a part and recycle metal or ore or rocketparts along with resource? that is part of the code part - the Launchpad.dll
, which I have nothing to do with, except using it with permission.
So there isn't some code in the Launchpad.ddl that allows you to disassembled a docked module?
So there isn't some code in the Launchpad.ddl that allows you to disassembled a docked module?
there is - at least should be - I've just not the time nor the inclination to go poke into other people code.
quoting @taniwha:
The recycler code relies on a trigger collider on the part, so a stock part would have to be MODEL{} hacked to have such a collider. This would be done by creating a .mu file with just the collider, and an MM patch to put the appropriate MODEL{} magic into the part's cfg (the MODEL node would reference the stock part's .mu and the collider's .mu).
discuss here: #145
Experimental
NEW:
- Added recycler to "The Klaw" [GrapplingDevice]
- updates Stock Recycler #40 - Stock Recycler
- adds a seperate mesh for the recycler
- mesh needs some placement and size tweaks
First Version: SimpleConstruction-Experimental-v1.0.0.0.zip