Chronicle
The Chronicle shows a history of notable events in the playthrough (adjustable via Difficulty Settings):
- launches
- reaching space
- orbiting
- reentries
- landings
- vessel recoveries
- returns from orbit and surface
- vessel destruction
- docking and undocking
- deaths
- flag plants
- anomaly discoveries
- KSC building upgrades
- KSC structures damaged
- tech nodes discoveries
- changes of SOI
You can find (filter) specific events and manually add your own events (like "Construction of Space Station Alpha has begun."). In addition, you can export the Chronicle into a file, located at /GameData/SpaceAge/PluginData/SpaceAge.
Achievements
Achievements tab shows your playthrough's statistics, records, and firsts. Unlike the stock progress tracking, it allows you to see this data any time you want and you can even easily adjust it by changing or even adding new achievements.
Currently, the module tracks this data:
- total (lifetime) income
- number of launched and lost vessels and kerbals
- total mass of vessels launched
- number of unique vessels that reached space
- total numbers of planted flags and discovered anomalies
- heaviest vessel launched
- most complex (by parts count) vessel launched
- max crew in a vessel (on launch)
- your first launch (crewed and total)
- the first time your vessel (or your crew) reached the space
- the first times you recovered or lost your vessels or crew
- number of destroyed KSC buildings
For every celestial body, it tracks:
- total numbers of landings (and, separately, crewed landings)
- total numbers of discovered anomalies (untested)
- the masses of the heaviest vessels that landed on or orbited the celestial body
- the first flybys, orbits, reentries, landings, and returns (crewed and overall) as well as flags planted on the body
Space Age can parse your save data to find and import records of previous discoveries made by the stock ProgressTracking system. This option can be enabled in the settings (default is off). This is handy if you've installed the mod mid-game or added some new achievements to it. However, the stock system saves much less information, so Space Age can only learn so much from it.
Configuring your own achievements
You can easily add, modify or remove achievements by editing achievements.cfg
file in the mod's directory. Each ACHIEVEMENT
record there corresponds to one type of an achievement. The following fields are used:
name
(obligatory): the internal unique name of the achievementtitle
: how the achievement is displayed in the UI; the celestial body's name is added to it for body-specific achievementstype
(obligatory): set toTotal
,Max
orFirst
to define the achievement's behaviour to either add values, select the highest values or just mark the first time the achievement is completedvalueType
(only forTotal
andMax
achievements): defines, which value to use for the achievement. Can beMass
,PartsCount
,CrewCount
, orFunds
(only withIncome
orExpense
events). Note that not every event is associated with a vessel, so sometimes you may not be able to access these values.onEvent
(obligatory): which event activates the achievemnt (see list below)bodySpecific
: set totrue
if the achievement should be tracked separately for each celestial body (default is false)home
: can beOnly
(to count only events in SOI of home planet),Exclude
(to ignore events in home SOI) orDefault
crewedOnly
: set totrue
if the achievement is only activated when the vessel has crewunique
(only forTotal
achievements): set to true if you only want to count each vessel (or kerbal in appropriate cases) oncestockSynonym
: id of the relevant achievement in the stock ProgressTracking system; only makes sense forFirst
achievements
The following events are available for onEvent
field (for events in italic you can access mass, parts count, and crew count):
Launch
ReachSpace
Orbit
Reentry
Landing
SOIChange
Recovery
ReturnFromOrbit
ReturnFromSurface
Destroy
Docking
Undocking
Death
FlagPlant
AnomalyDiscovery
FacilityUpgraded
StructureCollapsed
TechnologyResearched
Income
Expense
Future Plans
- More events, achievements and data to track (requests sought!)
- Tracking unique kerbals in more cases
- Average values tracking
Supported Mods & Known Issues
Space Age doesn't change anything in the universe, so it shouldn't affect playability of save games.
Tracking of returns from orbit/surface is far from perfect (it uses the stock system, which was intended for internal purposes) and can sometimes generate too many events. Delete unnecessary ones or disable tracking it in the Settings.
The mod has minor issues with Kerbal Construction Time, which handles technology discoveries and facility upgrades in its own way. You can simply disable or manually delete these entries.
License
The mod is distributed under MIT license. The icon has been created by Delapouite and is licensed under CC-BY 3.0.