Roundabouts for v0.5
Latest bunkers
Now unfinished buildings may have a crane on them
New buildings and parks coming in v0.5
Latest skyland
v0.2: Now with a bit of color, basement and stairs... still no doors though. Still much to do!
I forgot what went wrong but wrong it went
Floating CityWorld
So that is what holds it up!
Smile Max!
These are the small ones, go digging to find the bigger ones
Yep, there it is
The new beauty shot
I am getting a little happier with the road/bridge logic. Mind you every now and then bridges cross each other.. and that is just wrong. I know how to fix it but it seems way to heavy handed.
and it looks almost like the old days
Latest Farms
Boxes of books
Latest Decay
Anyone know what this is?
v0.7 plat distribution SkyHigh test run (via WellWorld)
The normal world
Plumbing maze (just below the street and just above the sewer layer)
Some odd shaped buildings start to appear
Finally getting around to making fancier roofs
Global warming's rising sea levels has caused a bit of a problem for the world.
Imagine Phoenix Arizona after a REALLY bad sandstorm. :-(
Empty warehouse
Sewers and vaults exposed and shown from above
Yep there is even water in them
Global cooling's giant snow storms has caused a bit of a problem for the world.
Picture from the older WorldEdit Fab script
Added some partially built buildings for fun
Nice warm wool roads
Rings within rings
Latest SnowDunes
It looks so simple when you look at it this way!
Now with Nether
While figuring out a better way to do roads... giant sheep attacked the city!
Parks, Farms, Forests, Neighborhoods all work (well the house don't have doors yet)
Another beauty shot
Bring your own torches, it is dark in there!
Still much to do, like "color" back in for one...
Moved the generator over to Conurbation (the testbed version of the new CityWorld... feel free to look it up, it's a real word).
Deep in the bowels of the city
First public image from WorldEdit/MCEdit schematic pasting
Wellworld test run of v0.7 plat distribution attempt
Waking up from base camp and found a dark ominous wall around us... I wonder what is down that path?
This is what a mountain with no insides looks like
Got rounding to work, now to get stairs working with rounding :-)
So we climbed the tree and found the world covered in a maze as far as we could see. Getting to the city in the distance could be difficult.
One of the first test shots of WorldEdit schematics being pasted in real time into CityWorld
An image from Astral
Buildings and roads from above
Actually this is pretty much what the real world looks like right now
Buildings will now (from time to time) reach up to the clouds. We really need elevators :-)
Oops
These are under most parks
Wow the cities look so small from up here
Latest SandDunes