Tested on Spigot-1.19.
This is a fully customizable Minecraft (Bukkit) plugin that allows you to control damage taken by entities.
- Creeper does more damage by an explosion.
- The more a player dies, the more damage he/she will receive in the long-term.
- The more a player kills monsters, the more damage he/she will make in the long-term.
- There is also a short-term increase of incoming damage based on a rate of monster kills to death to cut the player domination.
- A filter of damage sources, targets and causes
- A formula of how to calculate a damage
- Dependencies from a player statistics
- Increase the damage taken by a specific entity, thus make some enemies more dangerous naturally
- Change damage depending on a players' kills or deaths, thus making a game more difficult for experienced players and easy for newbies without mechanics changes
customdamage reload
- reload config from diskcustomdamage info
- show damage modifierscustomdamage info @player
- show damage modifiers of @player
-
Access to 'reload' command:
customdamage.reload
(default: op) -
Access to 'info @player' command:
customdamage.info
(default: op)
I will be happy to add some features or fix bugs. My mail: [email protected].
- CustomCreatures: Bukkit Dev, GitHub, Spigot
- CustomNukes: Bukkit Dev, GitHub, Spigot
- CustomRecipes: Bukkit Dev, GitHub, Spigot
- CustomVillage: Bukkit Dev, GitHub, Spigot
- NastyIllusioner: Bukkit Dev, GitHub, Spigot
- RespawnLimiter: Bukkit Dev, GitHub, Spigot
- TakeAim: Bukkit Dev, GitHub, Spigot