Forester lets a user create a circular forest around them by choosing a size and a radius with which to create the forest. it generates an evently random forest that can be very thick.
Current Features
- Generate forest around the user.
- Customizable size
- Customizable tree density
- Customizable tree type
- MUSHROOMS
totally intended feature, it was not a happy accident, i promise ;)
Upcoming Features
- Biome dependant trees?
- Planting saplings instead of generating trees.
Commands
- /forester [radius] [density] <treetype>
[ ] = Needed
< > = Optional
radius 20 - 200 density 1 - 100
Tree types are as listed in bukkit (and if new types are added they should work automatically) ;
- BIG_TREE
- BIRCH
- BROWN_MUSHROOM
- JUNGLE
- JUNGLE_BUSH
- RED_MUSHROOM
- REDWOOD
- SMALL_JUNGLE
- SWAMP
- TALL_REDWOOD
- TREE (This is the default)
they are case insensitive so typing "jungle" will work.
Commands only work when executed by a player. I may add Commandblocks. Executing from console would be silly as it requires an in game poisition.
Permissions
- 'forester.plant' - Provides access to the forest command.
Source
Not Yet
Changelog
- Version 2.0b: *Latest Version*
- Recompiled for java 6 (to help with errors) (should not affect anyone that had the plugin working already)
- Version 2.0:
- Updated for 1.5.1
- Rewritten from the ground up with new bukkit features.
- Removed source for now as I'm setting it up elsewhere, so the old repository is wrong
- Version 1.02:
- Rejigged the density math.
- New scale of 1 to 100 for density now (arbitrary values)
- Version 1.01:
- Removed old permissions methods.
- Fixed new permission method to default to op.
- Version 1.0:
- Initial Release