General Orkering Minigame
Storyline
You have been invited to General Orkering's dinner party. As you are a high-ranking member of the military, you must attend, even though you despise the general. While you are casually enjoying your dinner, all the lights go out and you hear explosions. You realize that General Orkering has betrayed you! You must use your training to eliminate General Orkering and his allies, otherwise the whole country is doomed.
Gameplay
In the beginning of the game, 8 people spawn on a platform which gives you blindness II for the whole game. 1 randomly selected player will get to be General Orkering, which does not get the blindness, but gets nausea IV and an infinity bow at the beginning of the game. There are chests around the map, most of which are connected to TNT caches, which may not kill you but will give away your position. The chests would contain random items such as swords, blocks, bows, arrows, food, etc.The goal of the game would be to kill General Orkering before anyone else, and also to not be killed by other players before the time limit runs out. If you are General Orkering, your goal is to eliminate all the players and not be killed. The game ends when the time (which would be randomly selected between 3 and 10 minutes) runs out, or only one player remains. If the player is Orkering, they gain more points/money (which will be explained below). If the player is a party guest, they gain points/money based on how many players they killed, and if they killed Orkering.
Kits
There are 4 tiers of kits. Kits are based entirely off of your points. Each tier is better than the previous, and each tier includes 3 kits, except the fourth, which includes one master kit. You can unlock kits by buying a rank, or achieving a certain number of points for each tier. However, you unlock the tier, not the individual kits. (my absolute favorite part about this whole thing) Here's where the fun part comes in: I couldn't decide how to do kits, so I decided to do it based off the two minigames I based the whole thing off of. The way they work: let's say you have tier one unlocked. Firstly, you select tier one from the pregame lobby. You then select a kit from tier one, however you do not automatically get that kit. You get a 34% chance of getting that kit, opposed to 33% on the other ones. You also have a chance of getting no kit, or the default kit. Each time you go up a tier, your chances go up for ones below it. For example, you only have a 10% chance of getting the master tier 4 kit. However, you can upgrade kits, which gives you a higher percentage of getting them, for $1000 per upgrade. Each upgrade gives you a 10% higher chance of getting that kit, with four upgrades for each kit. (maximum chances of getting the kit is 74% on a tier 1 kit) Anyhoo, here's the kits.
Default. Gets two porkchops.
Tier 1: (REQUIRES 1000 POINTS)
Pyro: Gets wooden sword with fire aspect I.
Baker: Gets 5 cookies, 3 bread, and 2 steak.
Warrior: Gets stone sword with sharpness I.
Tier 2: (REQUIRES 2500 POINTS)
Knight: Gets stone sword with sharpness II fire aspect I.
Raider: Gets 64 TNT, 1 flint and steel, and 3 creeper eggs.
Chef: Gets 20 steak, 20 bread, and 64 cookies.
Tier 3: (REQUIRES 4000 POINTS)
Ultra Knight: Gets Iron sword with sharpness II fire aspect I.
Entrepreneur: Gets double money/points for the game.
Top Chef: Gets 64 steak, 64 porkchops, and 128 cookies.
UBER AWESOME TIER 4: (REQUIRES 7500 POINTS)
Master Kit: Gets Iron sword with sharpness II fire aspect I, bow with infinity I flame I, 64 steak/porkchops, and 32 TNT with a flint and steel.
Classes
The classes system is interesting. There are 10 different classes, each one available depending on how much time you spend on the server. This is otherwise known as your "group". Each group unlocks one class. (note: classes vary from kits in the way that kits are meant more for variety and creativity, while classes are all about surviving the longest. This way, classes and kits don't clash with each other)
Class 1: Newbie. This unlocks a class that gives you a speed II potion, and a slowness II splash potion. It is unlocked after spending 30 minutes on the server.
Class 2: Child. This unlocks a class that gives you a regen II potion, and jump boost II for the entire game. It is unlocked after spending 1.5 hours on the server.
Class 3: Moderate. This unlocks a class that gives you a bow and 32 arrows. It also gives you speed I for the entire game. It is unlocked after spending 2 hours on the server.
Class 4: Getting there. This unlocks a class that gives you a diamond pick with eff. III, along with 4 TNT and a flint and steel. It is unlocked after 5 hours on the server
Class 5: Experienced. This unlocks a class that gives you jump boost II, and 10 instant damage I potions. It is unlocked after spending 7.5 hours on the server.
Class 6: Senior. This unlocks a class which gives you 64 fireworks, speed II, and 5 weakness splash potions. It is unlocked after spending 14 hours on the server.
Class 7: Veteran. This unlocks a class which gives you 2 diamonds, 4 obsidian, a book, a crafting table, and 10 bottles of exp. It is unlocked after spending 18 hours on the server.
Class 8: Serious. This unlocks a class which gives you complete potion resistance (except the blindness). It is unlocked after spending one day on the server.
Class 9: Imperial. This unlocks a class which gives you an infinity I, power II, punch II, flame I bow. It is unlocked after spending two days on the server.
Class 10: MASTER. This unlocks a class which takes away the blindness periodically for 1 minute at a time. It is unlocked after spending 1 week on the server.
Ranks
Lowest donation rank is VIP This would get access to one tier 1 kit (will be explained soon, I promise) $1000 ingame cash, and one broadcast to the entire server. It would be $5. (note: all of this is in USD)
Next donation rank is Soldier. This would get access to two tier 1 kits or 1 tier 2 kit, $1500 ingame cash, three broadcasted messages, and would be alerted if a Youtuber came on. It would be $10
The third donation rank is Officer. This rank would receive $2000 ingame cash, 2 tier one kits, 2 tier 2 kits, 5 broadcasted messages, and reserved spots on the server. It would be $20.
The next rank is Senior Officer. This rank would receive $2500 ingame cash, all tier one kits, and 2 tier 2 kits. It would also receive 25 bonus points ingame. The cost for this rank is $35.
The fifth rank is Captain. This rank would receive $3000 ingame cash, all tier 2 kits or 1 tier 3 kit, and 35 bonus points ingame. It would also receive the command /heal with a 5 minute cooldown. It would cost $50.
Next up is Lieutenant. This rank gets $4500 ingame cash, all tier 2 kits, 1 tier 3 kit, 50 bonus points ingame, and would be able to join full games. This rank would cost $75.
The seventh rank is Brigadier General This rank would receive 7500 ingame cash, 2 tier 3 kits, 75 bonus points, have the cooldown on /heal shortened to 2 minutes, and would automatically be teleported to a game a Youtuber joined. This rank would cost $125.
The next-to-last rank is Major General This rank gets $9000 ingame, all tier 3 kits or the tier 4 kit, 85 bonus points, have the cooldown shortened to 1.5 minutes on /heal, and get a chance to talk with the Youtubers.
the absolute highest rank you can get would be Commander. This would give you all the perks of the ranks above, along with $10000 ingame cash, the /near command (which I can see being useful), access to all the kits (will also be explained in the next section), 100 points ingame, unlimited Orkering passes (those allow you to start the game as Orkering) and a 35% boost for whichever kit you choose. (my favorite part of my idea, will also be explained below) This would cost $200.00 USD.
Config
Eventually everything will be configurable, but for now i am focused on getting the plugin finished
Thanks to @jettrainz for the idea
Development Info:
More details on the Original Thread
Email me at [email protected]