Fight monsters and explore the world to find custom items, weapons and armor that give unique abilities. All items are customizable from the config file.
Join our discord server if you need support or if you want to tell us your ideas for goditems. Some of them are going to be released in future updates.
Like what we do and want to support us? Follow us on Patreon. The price starts from 1$ per month and you can always unsubscribe.
By becoming a patron you will gain access to the premium version of the plugin with custom textures for the handheld items and you will have early access to new items. Thank you for your support in advance!
There is an official wiki for the plugin at: https://goditems.fandom.com/wiki/GodItems_Wiki
Note that in the future information about new items and bosses will be uploaded to the wiki and this description page may not contain all info.
Showcasing the Dracula's armor
Big thanks to BorneTank Gaming for making a tutorial for the plugin!
GodItems v2.2.1 update notes:
Supported Minecraft versions: 1.19, 1.19.1, 1.19.2
- Dracula's Armor fixed and working again
- Players will no longer be able to craft dragon gear by renaming prismarine shards
- The Shield of the Unmovable and the Firemage Wand will no longer destroy redstone contraptions and mess up stair blocks, etc.
- Bosses and mobs with Goditems will no longer be spawned from spawners
- Increased the armour points and toughness of sorcerer's robes to match standard netherite armor
- Started work on the big Xmas update ;)
GodItems v2.2.0 update notes:
Supported Minecraft versions: 1.19, 1.19.1, 1.19.2
- Item and some boss abilities will now spawn particle effects
- new party system (check wiki for more info)
- Friendly fire in parties is off, allowing better team experience
- bosses are now summoned with a command
- Bosses will not suffocate in walls, be damaged by lava or turn to drowned when in water
- When updating to the new version, your config file may reset so we recommend saving it first.
New items:
- Ancient pickaxe
- Ancient axe
- Frostbite
- Arcane tome of ice
- Items are immune to fire and explosion damage
Ways to obtain the items:
- Defeat bosses. They are guaranteed to drop a goditem (meant to replace normal mobs spawning with items)
- Find in naturally spawned chests (doesn't work on already generated worlds). By default there will be 1 item in every chests so you may want to change that before running the plugin.
- Zombies, Drowned, Skeletons, Husks, Pillagers and Withers can spawn with God items and will drop them when killed. The chance for each item to spawn is configurable.
- Command "/getitem <itemname>". Item names are in small letters with '_' instead of spaces (e.g. Berzerker Axe is berzerker_axe). There is a tab completer as well to help you with typing. Permission 'goditems:getitem' needed.
Current items:
Wiki Page : https://goditems.fandom.com/wiki/Custom_Items
- Dark Lord Armor
Full set:
You can swim in lava and won't take damage by fire.
Hunger effect and wither when swimming in water.
When wearing the full set you can challenge the existing dark lord or declare yourself for the new dark lord if such doesn't exist. Simply type the command "/challenge" and you will become a pretender. If there is no current dark lord and there are no other pretenders you will automatically become the new dark lord. If there is currently a dark lord you will need to kill him and all other pretenders to become the new dark lord. The dark lord unlocks powerful abilities.
Full set + Dark Lord:
Wither skeletons, blazes, ghasts and zombified piglins don't attack you.
Shift + F(Swap items in hand) - summon wither skeleton guards that will attack your enemies.
Everything is configurable.
If you need help with this item just use '/challenge'. It will tell you your current status and what to do.
modelData = 1000017
-Dracula's armor
obtainable via /getitem draculas_armor
Sneak and jump to morph into a pack of bats.
While you are morphed you can not pick or hold items.
The duration and the cooldown are configurable from config.yml
modelData = 1000020
-Blood thirst
obtainable via /getitem blood_thirst
By default if you get bellow 7 hearts your next atack is going to have a life steal effect.
You can customize the item from config.yml
modelData = 1000019
- Cursed Blade
obtainable via /getitem cursed_blade
Hitting an entity will curse them(slowness, wither, blindness) for a period of time.
Duration of curse and cooldown are configurable from config.yml
modelData = 1000018
- Gladiator's Trident
obtainable via /getitem gladiators_trident
When hits an entity, the entity is stunned.
Be careful - every throw will trigger the cooldown timer, so even if you miss you will have to wait.
The stun duration and cooldown are configurable from config.yml
modelData = 1000005
- Armor from the Depths
obtainable via /getitem armor_from_the_depths
the command will give you one random piece of armor
Wearing any peace of this armor will allow you to swim faster.
Wearing the full set gives you various buffs when in water + you cannot drown with the full set on.
modelData = 1000006
- Boots of Leaping
obtainable via /getitem boots_of_leaping
When pressing (Sneak + Jump) you will leap forward.
You will take no fall damage while wearing these boots.
Leap cooldown is configurable from config.yml
modelData = 1000002
- Might of the Thunder
obtainable via /getitem thunder_axe
When hitting an entity a lightning will be summoned, striking the entity with extra damage.
The damage and the cooldown of the lightning are configurable from config.yml
modelData = 1000001
- Trickster's Chestplate
obtainable via /getitem trickster_chestplate
Hold Sneak to become invisible.
Be careful - it also removes armor.
modelData = 1000003
- Crown of the Necromancer
obtainable via /getitem necromancer_crown
The wearer is protected from undead attacks.
When killing an undead the wearer may receive the mob's spawn egg.
The egg drop chance is configurable from config.yml
modelData = 1000004
- Shield of the Unmovable
obtainable via /getitem unmovable_shield
(Sneak + Right click) will summon a dirt wall in front of you.
The dimensions of the wall and the cooldown are configurable.
modelData = 1000009
- Firemage Wand
obtainable via /getitem fire_wand
(Left click) to shoot a fireball
(Right click) to shoot a stream of fire in the direction you are looking at
(Sneak + Right click) to summon a defensive circle of fire around you
The cooldowns of all 3 abilities and the basic cooldown(minimum time between abilities) are configurable.
modelData = 1000010
- Besieger
obtainable via /getitem getitem besieger
(Shoot) to shoot explosive arrow
Cooldown and strength of explosion are configurable.
modelData = 1000011
- Trickster's bow
obtainable via /getitem getitem tricksters_bow
(Shoot) to cause random negative effect cloud where arrow lands
(Sneak + Shoot) to teleport where arrow lands.
Both cooldowns, the potion cloud radius and duration and the duration of the given effects are configurable.
modelData = 1000012
- Druid's Staff
obtainable via /getitem getitem druids_staff
(Left Click) to slow down enemies near you*
(Right Click) to heal yourself
(Sneak + Right Click) to heal allies near you*
Enemies are all entities, who attacked you in the recent time. All remaining players are allies.
The cooldowns of all 3 abilities, the basic cooldown(minimum time between abilities), the time interval for enemies(after that time the enemy becomes ally if doesn't attack you again),
the ranges for the 1st and 3rd ability and the duration of the abilities are configurable.
modelData = 1000015
- Hammer of the Underworld
obtainable via /getitem hammer_of_the_underworld
(Sneak + Right Click) to push away all entities around
The range, cooldown and push strength are configurable.
modelData = 1000016
- Knight Armor
obtainable via /getitem knight_armor
When mounted with full set on horse with golden, iron or diamond armor you become invincible.(Warning: if you equip armor on the horse after you have mounted effect may not work)
- Armor of the Defender
obtainable via /getitem armor_of_the_defender
Full set gives you resistance and weakness. When hit hard you will gain absorbtion 1 or 2, depending of the damage taken. No cooldown.
- Berzerker Axe
obtainable via /getitem berzerker_axe
! Abilities need Berzerker Offhand to be equiped in offhand !
Smaller recharge interval between hits(almost allows spam-clicking)
(Sneak + Right Click) to throw axe
Damage and cooldown for thrown axe are configurable
modelData = 1000013
- Berzerker Offhand
Obtainable via /getitem berzerker_offhand
Unlocks abilities for Berzerker Axe when equipped in offhand.
modelData = 1000013
- Hellstorm
Obtainable via /getitem hellstorm
(Shoot) - shoots a barrage of arrows
(Shift + shoot) - arrow rain around the point where the arrows land
Everything is configurable.
modelData = 1000021
-Master's Katana
(Shift + hit) - dash forward dealing damage to everything in your path.
modelData = 1000022
- Dragon Fang
(Shift + hit) - teleports you behind your enemy
Can be crafted with Dragon Scale x2 and stick
- Dragon Wing
(Right Click) while flying to boost
Can be crafted with Dragon Scale x2 and Stick x5
- Ender Sceptre
(Left Click) - shoot a shulker bullet at an enemy you're looking at.
Gives various buffs in the end
Can be crafted with Dragon Scale x2 and Stick
- Bomb
(Right Click) - Load with gunpowder
(Left Click) - Place explosive
(Sneak + Left Click) - Detonate placed explosives
Can be loaded with gunpowder to place multiple explosives and detonate them at once.
- Soul Bearer
(Hit) - powerful fire aspect
- Haunted Pumpkin/Chainmail
- Parry Sword
A sword that can block attacks. (Will look weird without texture pack)
- Sorcerer's Robes
(Sneak + F) - Meteor Shower
Invulnerable to fire, magic and explosions.
Bosses
Pages in the wiki contain all the info. There are now a lot more bosses than presented here.
- Drowned Knight
Drowned mob
Ability: Stun player, attacks consume remaining air, cause nausea
Strength and resistance when in water
Drops: Armor from the depths, Gladiator's Trident
- Buried Warlord
Husk Mob
Ability: Summon guards when hit
Resistance
Drops: Armor of the defender, Shield of the unmovable, Might of the thunder
- Dark Legionary
Wither Skeleton
Ability: Push player away, blindness, wither
Causes weakness when attacked
Drops: Dark Lord Armor, Hammer of the Underworld
- Undead Trickster
Skeleton
Ability: Random Area Effect where arrow hits, increased damage, Levitation if hits player, confusion
Drops: Trickster Chestplate, Trickster bow, Boots of Leaping
Configuration:
You can configure:
All damages and cooldowns for abilities
Rarity for each item
Whether items are unbreakable or not
Steps to configure:
1) in the server folder go to plugins
2) select the GodItems folder
3) open "config.yml" with text editor, edit the parameters and save the file
4) use "/goditems reload" to activate new parameters
permissions:
goditems:goditems
goditems:getitem
If there are any problems with the plugin please contact us.
Full Configuration File:
goditems:
spawn_in_chest_chance: 100 # percentage
protect_items: true # whether goditems dropped on ground should be protected from burning or cactus(they will still despawn after a period of time)
monster_with_goditem_spawn_chance: 5 # percentage
show_enchantments: false # true -> you can see the enchantments of the items; false -> you can not
custom_textures: true # true -> textures on; false -> textures off
double_attack: false # true -> you can get the effect from God weapon if it is in your offhand
boss_spawn_chance: 5 # Chance to spawn a boss when spawning normal monster. We recommend setting spawn_in_chest and monster_with_goditem to 0
crown_of_the_necromancer:
get_spawn_egg_chance: 100 # percentage
unbreakable: true # true -> this item will be unbreakable; false -> this item can break
rarity: 1.0 # higher the number bigger the chance to find that item
the_might_of_the_thunder:
damage: 10
cooldown: 5 # seconds
unbreakable: true # true -> this item will be unbreakable; false -> this item can break
rarity: 1.0 # higher the number bigger the chance to find that item
boots_of_leaping:
cooldown: 5 # seconds
unbreakable: true # true -> this item will be unbreakable; false -> this item can break
jump: 2 # this determines the height of the jump
rarity: 1.0 # higher the number bigger the chance to find that item
trickster_chestplate:
# cooldown: 1 #seconds -> to prevent spamming (spamming can cause loss of armor on slower connections) not finished
unbreakable: true # true -> this item will be unbreakable; false -> this item can break
rarity: 1.0 # higher the number bigger the chance to find that item
gladiators_trident:
cooldown: 20 # seconds
stun_duration: 4 # seconds
unbreakable: true # true -> this item will be unbreakable; false -> this item can break
rarity: 1.0 # higher the number bigger the chance to find that item
cursed_blade:
cooldown: 20 # seconds
duration_wither: 4 # seconds
duration_slow: 4 # seconds
duration_blind: 4 # seconds
unbreakable: true # true -> this item will be unbreakable; false -> this item can break
rarity: 1.0 # higher the number bigger the chance to find that item
shield_of_the_unmovable:
cooldown: 5 # seconds
wall_blocks: 5 # blocks
duration: 5 # seconds
unbreakable: true # true -> this item will be unbreakable; false -> this item can break
rarity: 1.0 # higher the number bigger the chance to find that item
firemage_wand:
basic_cooldown: 5 # seconds
fireball_cooldown: 5 # seconds
fireblast_cooldown: 10 # seconds
firecircle_cooldown: 15 # seconds
firecircle_radius: 6 # blocks
duration: 5 # seconds
fireball_strength: 3.0 # 4.0 equals tnt
rarity: 1.0 # higher the number bigger the chance to find that item
knight_armor:
unbreakable: true # true -> this item will be unbreakable; false -> this item can break
rarity: 1.0 # higher the number bigger the chance to find that item
defender_armor:
unbreakable: true # true -> this item will be unbreakable; false -> this item can break
rarity: 1.0 # higher the number bigger the chance to find that item
armor_from_the_depths:
health_bonus: 10 # health points(2 equal 1 heart)
unbreakable: true # true -> this item will be unbreakable; false -> this item can break
rarity: 1.0 # higher the number bigger the chance to find that item
besieger:
cooldown: 5 # seconds
explosion: 4 # strength(4 equal tnt explosion)
unbreakable: true # true -> this item will be unbreakable; false -> this item can break
rarity: 1.0 # higher the number bigger the chance to find that item
trickster_bow:
teleport_cooldown: 10 # seconds
potion_cloud_cooldown: 5 # seconds
potion_cloud_duration: 5 # seconds
potion_cloud_radius: 3 # blocks
effect_duration: 5 # seconds
unbreakable: true # true -> this item will be unbreakable; false -> this item can break
rarity: 1.0 # higher the number bigger the chance to find that item
druid_staff:
enemy_timer: 60 # seconds
range: 5 # blocks
slow_duration: 5 # seconds
ally_heal: 5 # seconds
heal: 5 # seconds
basic_cooldown: 5 # seconds
slow_cooldown: 5 # seconds
ally_heal_cooldown: 15 # seconds
heal_cooldown: 10 # seconds
rarity: 1.0 # higher the number bigger the chance to find that item
hammer_of_the_underworld:
range: 3 # blocks
cooldown: 5 # seconds
push_strength: 1.5 # launch
unbreakable: true # true -> this item will be unbreakable; false -> this item can break
rarity: 1.0 # higher the number bigger the chance to find that item
berzerker_axe:
cooldown: 5 # seconds
thrown_axe_damage: 10 # 2 = 1 heart
unbreakable: true # true -> this item will be unbreakable; false -> this item can break
rarity: 1.0 # higher the number bigger the chance to find that item
blood_thirst:
cooldown: 5 # seconds
heal_from_lifesteal: 6 # 6 is equals to 3 hearts in game
damage_from_lifesteal: 4 # 4 is equals to 2 hearts in game
unbreakable: true # true -> this item will be unbreakable; false -> this item can break
rarity: 1.0 # higher the number bigger the chance to find that item
draculas_armor:
bats_count: 10 # number of bats
cooldown: 5 # seconds
duration_at_day: 15 # seconds
duration_at_night: 30 # seconds
fire_ticks: 10 # if it is set to 5 the bats will not die from the fire
unbreakable: true # true -> this item will be unbreakable; false -> this item can break
rarity: 1.0 # higher the number bigger the chance to find that item
masters_katana:
cooldown: 5 # seconds
unbreakable: true # true -> this item will be unbreakable; false -> this item can break
damage_to_players: 10 # The damage that you are going to deal to players when dashing
damage_to_mobs: 20 # The damage that you are going to deal to mobs when dashing
rarity: 1.0 # higher the number bigger the chance to find that item
hellstorm:
cooldown: 5 # seconds
barrage_cooldown: 10 # seconds
fire_rain_cooldown: 15 # seconds
fire_rain_count: 30 # number of arrows in fire rain
fire_rain_spread: 5 # spread of arrows in fire rain
fire_rain_vert: 20 # vertical displacement of spawned arrows
barrage_count: 15 # number of arrows in barrage
barrage_spread: 3.0 # spread of arrows in barrage(higher spread means more area is covered)
unbreakable: true # true -> this item will be unbreakable; false -> this item can break
rarity: 1.0 # higher the number bigger the chance to find that item
dark_lord_armor:
pretender_timeout: 60 # seconds
logout_timeout: 1 # minutes
guard_count: 4 # wither skeletons to spawn(max 4)
guard_cooldown: 10 # seconds
unbreakable: true # true -> this item will be unbreakable; false -> this item can break
rarity: 1.0 # higher the number bigger the chance to find that item
teleportation_wand:
rarity: 1.0 # higher the number bigger the chance to find that item
dragon_wing:
cooldown: 20 # seconds
boost: 3.5 # boost strength (has to be greater than 1 to boost)
armour_bonus: 8 # armour points. 8 is equal to netherite armour
armour_toughness: 3 # armour toughness bonus. 3 is equal to netherite chestplate
knockback_resistance: 1 # knockback resistance bonus. 1 is equal to netherite armour
unbreakable: true # true -> this item will be unbreakable; false -> this item can break
rarity: 1.0 # higher the number bigger the chance to find that item
ender_sceptre:
cooldown: 5 # seconds
targetRadius: 50 # blocks
endJumpBoost: 3 # set level of jump boost effect in the end
endSpeeedBoost: 3 # set level of speed boost in the end
rarity: 1.0 # higher the number bigger the chance to find that item
dragon_fang:
cooldown: 10 # seconds
targetRadius: 20 # blocks
unbreakable: true # true -> this item will be unbreakable; false -> this item can break
rarity: 1.0 # higher the number bigger the chance to find that item
dragon_scale:
count: 5 # how many items will the dragon drop when killed
bomb:
max_explosives: 6 # max explosives contained in the item
explosive_strength: 4 # strength of the explosives. 4 equals tnt
place_cooldown: 5 # seconds
detonate_cooldown: 10 # seconds
basic_cooldown: 1 # seconds. cooldown between any uses of the item (to prevent spamming)
explosive_show_duration: 5 # seconds. How long will explosive be shown
rarity: 1.0 # higher the number bigger the chance to find that item
parry_sword:
unbreakable: true # true -> this item will be unbreakable; false -> this item can break
rarity: 1.0 # higher the number bigger the chance to find that item
bonus_damage: 4.0 # The bonus damage a player is going to deal when the Parry Sword is in their off hand
soul_bearer:
unbreakable: true # true -> this item will be unbreakable; false -> this item can break
rarity: 1.0 # higher the number bigger the chance to find that item
haunted_pumpkin:
unbreakable: true # true -> this item will be unbreakable; false -> this item can break
rarity: 1.0 # higher the number bigger the chance to find that item
haunted_chainmail:
unbreakable: true # true -> this item will be unbreakable; false -> this item can break
rarity: 1.0 # higher the number bigger the chance to find that item
haunted_mob:
spawn_chance: 5 # higher the number higher the chance to spawn (max 100; min 1)
sorcerer_robes:
unbreakable: true # true -> this item will be unbreakable; false -> this item can break
rarity: 1.0 # higher the number bigger the chance to find that item
cooldown: 10 # seconds
radius: 40 # blocks
count: 100 # meteor count
strength: 4 # 4 equals tnt
bosses:
highlight: true # highlights the bosses if you attack them or they attack you
drowned_knight:
health: 200 # 2 = 1 heart
damage: 10 # basic attack damage
air_damage: 4 # how much air 1 hit takes 1 = 1 bubble
duration_confusion: 15 # seconds
resistance: 3 # level of absorbtion when in water
cooldown: 10 # seconds
damage_ability: 10 # 2 = 1 heart
buried_warlord:
health: 200 # 2 = 1 heart
damage: 10 # basic attack damage
cooldown: 10 # seconds
guards: 4 # number of guards. Max of 4
dark_legionary:
health: 200 # 2 = 1 heart
damage: 10 # basic attack damage
cooldown: 10 # seconds
push_strength: 5 # second
damage_ability: 15 # 2 = 1 heart
undead_trickster:
health: 200 # 2 = 1 heart
damage: 10 # basic attack damage
cooldown: 10 # seconds
damage_ability: 30 # 2 = 1 heart
potion_cloud_duaration: 20 # seconds
potion_cloud_radius: 5 # seconds
effect_duration: 10 # seconds
ignus_sorcerer: # coming soon
health: 300 # 2 = 1 heart
damage: 10
cooldown_basic: 10 # seconds
cooldown_guards: 30 # seconds
radius_fire_circle: 6 # blocks
strength_fireball: 4 # 4 = tnt explosion
duration: 5 # seconds to restore blocks