LevelMaster
DO TO THE RECENT BUKKIT ACQUISITION, LEVEL MASTER's RELEASE WILL BE DELAYED AND MIGRATED TO ALL NEW SPONGEAPI
DO TO THE RECENT BUKKIT ACQUISITION, LEVEL MASTER's RELEASE WILL BE DELAYED AND MIGRATED TO ALL NEW SPONGEAPI
The only plugin you will need to regulate how your players promote on your MinceCraft Server. LevelMaster will take MineCraft Servers to the next level (no pun intended) in semi-automated, automated and manual group based ranking systems.
Description
LevelMaster will allow owners the versatility in how players can move up in the ranks of your server.
LevelMaster will handle promotions, demotions, rewards, real-time on server promotions, purchase ranks, commands for ranking up/down, skills and skill classes where each class will require a set level to that skill before the class can be used. Skill classes will be ladder based and can also have multiple skills tied to them. For instance, Skill Class Archer would require a Archery Level of 300 and a Woodcutting Level of 200 before the Archer class would be promotable. Additionally will support MC Xp Levels to invoke promotions and demotions. All of this could be used automatically, no intervention by the player or server admins, or semi-automatically where the player would be able to pick a Skill Class from all available Skill Classes within that players range of promotions. Additionally, each leveling rank, ladder, class, etc.. are permission based so players won't be able to rank into a specific level, class, etc.. until they actually have a permission to do so which comes with leveling up.
Suggestions?
Please, if you have ideas that might help out or just maybe you have been looking for something specific from something like this?
Open a ticket and submit your suggestion so we can look into and possible add it as a feature to LevelMaster.
Commands and Permission Nodes
Command | Description | Req. Node | Node Assignee | |
To-Do
Localization
Level Master Global Configuration
Coloring Systems
Command Structures
Debugger
Messaging System
Database Engineering
Design global database for system and all ranking systems
- Ranking Systems
- Each ranking system has it's own configuration (customizable) for ranking order and levels, classes and ladders, etc... all tied into Level Master's Global Master Rank
- Kills:- Players, MOBs (passive and/or aggressive)
- Create custom Kill Parties (acts like a mini-guild)?? - TBD
- Create custom Kill Parties (acts like a mini-guild)?? - TBD
- mcMMO - Skills
- Factions - Power, Total Territory Claimed, Total Kills, ??
- Grief Prevention - Total Land Claims, Total Siege Wins, Total claim blocks acquired within a specific time
- Towny - TBD
- Not-Listed? Please Open a Ticket and submit a plugin for future support into Level Master
- MC XP Levels
- Bounty Hunter
- Currency
- Real-Time-On-Server
- Kills:- Players, MOBs (passive and/or aggressive)
- Each ranking system has it's own configuration (customizable) for ranking order and levels, classes and ladders, etc... all tied into Level Master's Global Master Rank
- Ranking System Types
- Permissions
- Generic Tags
- Other
- Permissions
- Extras
- Rewards System - custom config
- Purchase Ranks - custom config
- Rewards System - custom config
- Stats Manager
- Views Player Stats for Ranking Systems and the respective stats within that system
- Reports Manager
- Generate Server reports for various features of the plugin
- Generate Server reports for various features of the plugin
- Plugin Support Controls
- This feature allows owners to specify plugins that should be ignored for means of leveling up
- Example would be BattleArena - Because this is a PVP based plugin, do we want to offer means of leveling up when the player is in PVP for this plugin?
- Example would be BattleArena - Because this is a PVP based plugin, do we want to offer means of leveling up when the player is in PVP for this plugin?
- This feature allows owners to specify plugins that should be ignored for means of leveling up
Release Notes
- 5-15-13: None currently - In Development Stages
- 5-20-13: Getting close to first beta
- 5-28-13: Beta 1 is just about done. However, I will be delayed a little in getting it completed for release as I will be traveling for the next 2-3 weeks. Will try to get what I can released for initial beta testing!!
- 8-24-13: Development will be resuming on Project within the next week or so. Sorry for any delay. Was tied up with personal stuff and work for the past 3+ months. Shhhoooo. thank God that's over with now.....
Dependencies
REQUIRED | OPTIONAL | ||
Vault | mcMMO | ||
Factions | |||
Grief Prevention | |||
Towny |