[Feature Requests] 'Disarm' slot variable (+ more)
NightScythe1 opened this issue ยท 0 comments
Howdy, NathanWolf, hope all is well! I've been developing a new example, and i'm currently trying to get some specific actions to work for it, but they don't seem to be implemented, so I thought i'd drop a couple suggestions in case they'd help anybody else out too! They're quite a lot, so sorry for the long read, let me know what you think :D
Disarm Class Slot Variable- allow the 'Disarm' class to remove items from specific slots, other than just the Active slot. E.G. The ability to Disarm Helmets, or Offhand items
Starve Class or Negative Feed Class- I've been having trouble finding an action to remove hunger bars from the target (without using the hunger effect. So allowing feed to take negative numbers, or creating a 'Starve' class could be a good workaround for this!
TakeItem Class Slot Variable- similar to the above, but allows taking specific items from inventory. I believe you considered this before as well? (While looking for solutions by searching through Discord, I found a similar ask where a solution to somebody's issue was to add a TakeItem slot variable, or a Disarm drop_item true/false, and the second option was added)
Disarm Class 'Drop if inventory full' True/False- I currently have a spell that repeats the 'Disarm' effect many times over, and it is set to keep the disarmed item in inventory. If the player's inventory is full, this ends up causing a kind of "slot machine" effect, where all the items continue being switched around and jumbled randomly with each repeat, so if the 'Disarm' action cannot find an empty slot to move the item into, it might be better to drop it on the ground