Heroes Integration
Gyztor opened this issue ยท 15 comments
I read through the wiki and was wondering if proper heroes integration support will be coming back or something that would allow the magic plugin to have some control over the heroes plugin; As having these two plugins work together would allow me to use the wands and certain features of the Magic plugin (like how it handles mana regen and everything else) to have control over the heroes plugin. Or is that not planned at all?
i found it from the instructions here: https://github.com/elBukkit/MagicPlugin/wiki/Heroes
i should probably mention my goal for this, i want to make it so that the magic plugin acts more of a plugin for just the magic while heroes handles the classes, races and other skills that arent necessarily magic based, if they are wanted. (i also want to use magic for its amazing spell inventory). i also want heroes to handle the leveling of spells and classes of magic too
edit: fixed some late night grammer of mine to make sense
actually i think i might have found some workarounds for it to work properly knocks on wood
/mexample add heroes
should still be all you need to turn that on. /mgive heroes
will give you a wand that has your Heroes skills on it as spells.
thank you! i also figured out you can add heroes: true
to wands you made to include those spells, i wish i could have magic take control of the mana but it seems only heroes can do that atm
also does https://github.com/elBukkit/MagicHeroes still work as intended?
If you don't mind, please think of what you want to say before placing a comment - so you can leave one instead of five. Anyone watching this repository will get an email for every single comment you place, which is excessive.
If you're looking for a more chat-like place to discuss magic, I'd suggest you join the discord.
I am sorry, i wasn't really thinking about it at the time and somewhat forgot that it sends emails (as i am used to it never sending emails to me) it was also a late night going on a 20th hour with no sleep. i will attempt to put more in my messages if i can think of everything at once,
Also i updated https://github.com/elBukkit/MagicHeroes and got it working again and am going to attempt it for my idea as mentioned above as so far i have not found another way to intagrate t
The HeroesHotbar plugin had the icons (figured this one out) and description working properly but it couldn't be used with spell inventory and on top of that it seems to be broken now due to the most recent heroes update it seem to be returning "null" in console.
error for context (that only popped up with the new heroes version, 1.9.21):
[03:47:01 ERROR]: null
org.bukkit.command.CommandException: Unhandled exception executing command 'skillmenu' in plugin HeroesHotbar v2.0
at org.bukkit.command.PluginCommand.execute(PluginCommand.java:47) ~[paper-api-1.18.2-R0.1-SNAPSHOT.jar:?]
at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:159) ~[paper-api-1.18.2-R0.1-SNAPSHOT.jar:?]
at org.bukkit.craftbukkit.v1_18_R2.CraftServer.dispatchCommand(CraftServer.java:906) ~[paper-1.18.2.jar:git-Paper-329]
at net.minecraft.server.network.ServerGamePacketListenerImpl.handleCommand(ServerGamePacketListenerImpl.java:2306) ~[?:?]
at net.minecraft.server.network.ServerGamePacketListenerImpl.handleChat(ServerGamePacketListenerImpl.java:2117) ~[?:?]
at net.minecraft.server.network.ServerGamePacketListenerImpl.handleChat(ServerGamePacketListenerImpl.java:2098) ~[?:?]
at net.minecraft.network.protocol.game.ServerboundChatPacket.handle(ServerboundChatPacket.java:46) ~[?:?]
at net.minecraft.network.protocol.game.ServerboundChatPacket.a(ServerboundChatPacket.java:6) ~[?:?]
at net.minecraft.network.protocol.PacketUtils.lambda$ensureRunningOnSameThread$1(PacketUtils.java:51) ~[?:?]
at net.minecraft.server.TickTask.run(TickTask.java:18) ~[paper-1.18.2.jar:git-Paper-329]
at net.minecraft.util.thread.BlockableEventLoop.doRunTask(BlockableEventLoop.java:153) ~[?:?]
at net.minecraft.util.thread.ReentrantBlockableEventLoop.doRunTask(ReentrantBlockableEventLoop.java:24) ~[?:?]
at net.minecraft.server.MinecraftServer.doRunTask(MinecraftServer.java:1399) ~[paper-1.18.2.jar:git-Paper-329]
at net.minecraft.server.MinecraftServer.d(MinecraftServer.java:188) ~[paper-1.18.2.jar:git-Paper-329]
at net.minecraft.util.thread.BlockableEventLoop.pollTask(BlockableEventLoop.java:126) ~[?:?]
at net.minecraft.server.MinecraftServer.pollTaskInternal(MinecraftServer.java:1376) ~[paper-1.18.2.jar:git-Paper-329]
at net.minecraft.server.MinecraftServer.pollTask(MinecraftServer.java:1369) ~[paper-1.18.2.jar:git-Paper-329]
at net.minecraft.util.thread.BlockableEventLoop.managedBlock(BlockableEventLoop.java:136) ~[?:?]
at net.minecraft.server.MinecraftServer.waitUntilNextTick(MinecraftServer.java:1347) ~[paper-1.18.2.jar:git-Paper-329]
at net.minecraft.server.MinecraftServer.runServer(MinecraftServer.java:1229) ~[paper-1.18.2.jar:git-Paper-329]
at net.minecraft.server.MinecraftServer.lambda$spin$0(MinecraftServer.java:315) ~[paper-1.18.2.jar:git-Paper-329]
at java.lang.Thread.run(Thread.java:833) ~[?:?]
Caused by: java.lang.IllegalArgumentException: No enum constant org.bukkit.Material.LEATHER_HELMET:#A06540
at java.lang.Enum.valueOf(Enum.java:273) ~[?:?]
at org.bukkit.Material.valueOf(Material.java:106) ~[paper-api-1.18.2-R0.1-SNAPSHOT.jar:?]
at com.elmakers.mine.bukkit.heroes.MaterialAndData.<init>(MaterialAndData.java:81) ~[HeroesHotbar-2.0.jar:?]
at com.elmakers.mine.bukkit.heroes.SkillDescription.<init>(SkillDescription.java:26) ~[HeroesHotbar-2.0.jar:?]
at com.elmakers.mine.bukkit.heroes.SkillSelector.<init>(SkillSelector.java:38) ~[HeroesHotbar-2.0.jar:?]
at com.elmakers.mine.bukkit.heroes.SkillsMenuCommandExecutor.showSkillsMenu(SkillsMenuCommandExecutor.java:46) ~[HeroesHotbar-2.0.jar:?]
at com.elmakers.mine.bukkit.heroes.SkillsMenuCommandExecutor.onCommand(SkillsMenuCommandExecutor.java:41) ~[HeroesHotbar-2.0.jar:?]
at org.bukkit.command.PluginCommand.execute(PluginCommand.java:45) ~[paper-api-1.18.2-R0.1-SNAPSHOT.jar:?]
... 21 more
so the main thing that comes to mind at the moment is, would it be possible to add in how HeroesHotbar displays stuff with the /skillmenu command into the new way of how its handled with /mskills in the magic plugin or is this something not seen for the forseeable future? I have been considering doing it myself but i honestly don't know how to code java (or really much of anything) at this moment (due to my broken knowledge of not having my classes ever taken further than the literally bottom of the barrel basics and being unable to find anything good to help me relearn from scratch).
I also have another question, would it also be possible to make it so that there is integration with the heroes plugin that makes magic 100% use the heroes class paths or is it possible i missed something by chance with that?
I am not fully following all of this, but HeroesHotbar is for people that don't want to use Magic+Heroes. You should not need both.
yeah, i only had it for testing how to handled the UI to make sure it works, but i want reverse integration from magic -> heroes. so that everything levels with the heroes classes and subclasses while also making the descriptions and icons look similar to how they should
this is what usually happens in the /mskills
when you try to reverse integrate magic INTO heroes to use the functions of how heroes does classes and subclasses with magic's spells, the only think i sort of know how to fix is the icons but the description is broken and doesnt show the "consumes mana" properly, i am still not sure if i am giving enough info because my thoughts are somewhat not able to form correctly making me brain dump (which is something on me). but i have been using https://github.com/elBukkit/MagicHeroes to reverse integrate magic -> heroes, i tried to update it some to the best of my ability to work better (which it does work now) but i am still getting these few things like how in the image the "consumes mana" is broken
That looks like it is missing a localization section .. odd though because that one is supposed to default to "$amount".
I will look into this if I get some time, but I'll be honest that there are more pressing issues than the Heroes integration at the moment.