Magic

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HTTYD Example Compatibility & Overhaul

NightScythe1 opened this issue ยท 2 comments

commented

Hello NathanWolf! Sorry for the slew of issues opened lately. I wanted to ask if there are any updates on some issues/questions, as they're key to my Overhaul of the HTTYD example pack.

The first issue is to do with Magic working to allow players to Mount Modelengine entities. This is the most essential one as once I'm able to get players to mount these mobs, I think i'm golden for the necessities of the pack. I know ModelEngine has been really frustrating with their API and not very helpful with compatibility. If keeping compatibility with them is more trouble than it's worth for this pack, let me know and I'll happily do the Overhaul with the same methods I used before!

My second issue was last year, asking about reading leather RBG into variables for Magic. I'm not quite as sure how this would work, but being able to assign a Magic Mob a 'color' that translates to its spells or such would be great. This way, I could perhaps have dragon breeding, with a spell to read both dragon's RBG value and summon an egg/baby dragon with a value inbetween, or the same as one of the parents. This isn't essential, but it would be nice to have!

The third was a question I asked on discord about Parrot AI. In my current plans for the overhaul, wild dragons will have their base as Parrots, and will be tamable, but the issue lies with Libsdisguises and Parrot AI, as Disguises are wiped if Parrots mount a player's shoulder. You said you were considering adding the option to toggle Parrot AI to prevent shoulder-mounting, so I wanted to ask if you had any success there? (Would it also be possible to prevent feeding the parrots seeds or cookies?)

Apologies for the long read, thanks!

commented

No worries, thanks for the response! I've been really busy as well, just started my Uni course on Game Development so hopefully that'll give me some new skills for the pack too :)

commented

Sorry I've been so inactive! I'd love to help you push some of this forward when I find some time :(