Magic

Magic

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Summoned mobs didin't follow had no AI and target_types are broken. What i can do?

vajuvung opened this issue · 3 comments

commented

Hi

So my minions no longer follow me and spells that has target_types no longer typed mobs. What i can do?

Spells:
summon

florasummon:
  icon: gold_nugget{CustomModelData:10}
  icon_disabled: barrier
  quick_cast: true
  toggle: undo
  hidden: true
  locked: true
  actions:
    cast:
    - class: SpawnEntity
      cast_interval: 1000
      interval: 1000
      interact_spell: floramenu
      tamed: true
      entity_attributes:
        generic_attack_damage: "(luck * 0.25) + 4"
        generic_movement_speed: "0.3"
      brain:
        goals:
        - type: trigger
          trigger: attack
          priority: 1
          goals:
            - melee_attack
        - type: follow_owner
          priority: 2
        - type: look_at_player
          priority: 3
        targets:
        - owner_hurt_target
        - owner_hurt_by_target
      triggers:
        attack:
          cast:
            Podstawowy_atak: 20
    - class: Aggro
    - class: Delay    
  parameters:
    target: self
    health: "health_max * 5"
    entity_undo: true
    helmet: iron_helmet
    type: skeleton
    name: Minion
    model: maskotka
    ```
    And attack spell
    ```
    Podstawowy_atak:
  name: Podstawowy atak
  icon: iron_nugget{CustomModelData:21}
  description: Wystrzeluje pocisk zadający obrazenia (4 Obrażeń) 
  icon_disabled: barrier
  locked: true
  hidden: true
  actions:
      cast: 
      - class: ConeOfEffect
        fov: 0.5
        target: other_entity
        target_count: 1
        actions:
        - class: Repeat
          repeat: 1
          actions:
          - class: Delay
            delay: 25
          - class: CustomProjectile
            range: "90 + knockback * 5"
            actions:
            - class: UpdateParameters
              actions:
              - class: Damage
                damage_type: projectile
  effects:
    cast:
    - sound: item_firecharge_use
      location: origin
      sound_volume: 1.5
      sound_pitch: 2.5
    tick: 
    - particle: redstone
      particle_count: 1
      color: "FFFFFF"
      particle_offset_x: 0.3
      particle_offset_y: 0.3
      particle_offset_z: 0.3
      location: target
    - particle: redstone
      particle_count: 1
      color: "FFFFFF"
      particle_offset_x: 0.15
      particle_offset_y: 0.15
      particle_offset_z: 0.15
      location: target
  parameters:
    velocity: 90
    hitbox: true
    target_types: zombie,husk,blaze,cave_spider,creeper,drowned,elder_guardian,ender_dragon,enderman,endermite,evoker,evoker_fangs,ghast,giant,guardian,illusioner,magma_cube,phantom,piglin,piglin_brute,pillager,ravager,shulker,skeleton,slime,spider,strider,trident,vex,vindicator,witch,wither,wither_skeleton,wither_skull,zoglin,zombie_villager,zombified_piglin,pig,sheep,cow,chicken,bee,horse
    ignore_name: Minion
    tick_size: 0.15
    hitbox_size: 0.1
    damage: "sharpness + attack_damage - target_luck * 0.5"
    min_damage: 1
    cooldown: "1000 * (1 - sweeping / 10)"
    ```
commented

No worries, glad you got it sorted out! <3

commented

What changed since it was working? Did you update the configs in some way, or update the plugin?

As you probably noticed there has been very little activity on my side, so I can't imagine why something fundamental would suddenly break.

commented

okey i just my bad about target_types: ops.... the issue was i created same summons in other folder. Copy and paste same spell "florasummon" renamed it and writing new model. after removed it from folder... started working

well... so is my bad. Sorry for wasting time :/