Magic

Magic

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EntityProjectile entities don't respect 'allow_replacement"

NightScythe1 opened this issue ยท 2 comments

commented

When using 'EntityProjectile' there is a chance that the summoned entity will be replaced with any Magic Mobs that can overwrite that mob's spawns. This was an issue with SpawnEntity too but is circumvented with allow_replacement: false but this doesn't seem to work for EntityProjectile.

commented

I will add an allow_replacement parameter to EntityProjectile, will be in the next release.

commented

Thanks!