Suggestion- "mob_properties" parameter
NightScythe1 opened this issue ยท 0 comments
Following on from recent bugs such as #1217, a potential suggestion I had is to add a system/parameter of 'mob_properties' that can be added to a mob's config that will be applied/generated when the mob is spawned, but not re-checked/overwritten on reloads and restarts and can be freely edited by spells afterwards. This is already possible on wands with 'item_properties'-
testwand:
name: "testwand"
item_properties:
item_attributes:
generic_attack_damage: (ceil(rand(15,30))/10)
generic_attack_speed: -1.2
Which got me wondering if a similar alternative would be feasible for mobs too?