Weird reflection
Clexus opened this issue ยท 6 comments
Spells can be configured to reflect off of things. What spell is this?
the spell created by me, no reflect option
lasergunpro3:
actions:
cast:
- class: CheckEntity
allowed_entities: player
actions:
- class: Command
op: true
command: freeze @t 20
- class: CustomProjectile
hitbox_size: 0.5
speed: 50
ignore_blocks: true
entity_hit_count: 8
actions:
- class: Velocity
push: 0.03
- class: Damage
damage: 300
magic_damage: false
no_damage_ticks: 0
- class: Damage
damage: 20
damage_type: OUT_OF_WORLD
no_damage_ticks: 0
effects:
cast:
- location: origin
sound: laser.shoot2
sound_volume: 2
tick:
- location: target
effectlib:
class: Trace
particle: dragon_breath
duration: 600
iterations: 1
headshot_parameters:
damage_multiplier: 1.5
parameters:
target: other
as you can see, i even set the ignore_blocks to true
The closer I am to the wall, the more significant the deviation of the bullet becomes
I have not been able to try out your spell, but I thought with ignore_blocks: true
in there it should just be passing straight through those blocks ... reflecting off entities isn't even something I have implemented so I'm really not sure what's going on.
I will test it out next time I'm in game (which is really not often anymore) but unfortunately I'm not expecting to be able to reproduce this.
I assume you have not set any strange WorldGuard flags (such as reflective
) or customized any material lists like passthrough
or transparent
?
I have not been able to try out your spell, but I thought with
ignore_blocks: true
in there it should just be passing straight through those blocks ... reflecting off entities isn't even something I have implemented so I'm really not sure what's going on.I will test it out next time I'm in game (which is really not often anymore) but unfortunately I'm not expecting to be able to reproduce this.
I assume you have not set any strange WorldGuard flags (such as
reflective
) or customized any material lists likepassthrough
ortransparent
?
All the configs are default and i don't have worldguard, the projectile just reflect on the entities or the blocks even if ignore_blocks and ignore_entity are all true