Modify demage
Zeuscp1 opened this issue ยท 3 comments
Check the FAQ, this is the very first question. Best to look over and understand the customization section before going down that route.
https://github.com/elBukkit/MagicPlugin/wiki/Customization
tl;dr it's complicated for several reasons:
- Magic Missile damage levels up.
- It does different damage depending on player vs mob targets
- It does different damage for headshots
For the first level it'd be like this to do 200 damage to a player and 100 to a mob:
missile:
parameters:
player_damage: 200
entity_damage: 100
Look here for the various levels, you'd want to override each one:
Headshots are multipliers so will scale appropriately if you change the base damage. You can change the multiplier if you want, though, just look at the configs.
Last question, is there any way i can make it so that the spell lvl 1 doesnt lvl up?
If you want to turn off spell levelling completely, use this in config.yml:
enable_spell_upgrades: false
Or to disable just missile levelling, add "upgrade_required_casts: 0" to the missile spell
missile:
upgrade_required_casts: 0