Wands are deactivated when an active_icon is used
killme opened this issue · 8 comments
When using a wand with an icon_active
as follows:
a:
upgrade: true
icon: diamond_sword:1189
icon_inactive: diamond_sword:1188
The wand is deactivated upon glide toggling by the wand tick, which checks if the item instance is still the same.
Also this was reported:
The active wand state will only appear when a player selects a move and not when you open the wand
Since a video is more than a thousand words * 30 fps: https://youtu.be/FfwNxb873YU
- Activate wand
- Jump off tall object
- Glide
AFAIK we do not have anything on our end modifying the inventory based on the gliding status.
Thanks! So is this just gliding with an elytra and vanilla mechanics? Or via a move that uses the Glide action? It’s hard to tell from the video.
@killme I could not reproduce this using default wands and spells. I grabbed a lightsaber and added the Glide spell. The saber icon toggles as expected when I open/close the inventory, and does not untoggle or deactivate when gliding.
I also tried the levitate spell. I tried with and without icon_inactive_delay, using it with quick cast (the lightsaber's default setup- not sure about your bending moves?) and with normal select and swing to cast mechanics.
Is there any more info you could provide to help me reproduce this? Is there maybe something more specific to your glide move beyond what my simple Glide spell does?
Still can't reproduce :(
https://gfycat.com/gifs/detail/ImpossibleImmaterialKillifish
I can try with your exact wand config if you want to paste it here or PM/email it to me... running out of ideas, unfortunately.