Armour stand/entity projectile being targetable
NeoFalcon1605 opened this issue ยท 4 comments
Wasn't sure how to make this a suggestion, but I think a parameter to either allow spells to target armour stand and/or entity projectiles or allow them to be targeted by spells would be useful since it would for example allow projectiles to collide with each other or allow someone to cancel a projectile in the air without needing to target the caster or cancelling other spells.
I tried it and they didn't seem to collide even with the tick area of effect.
You can do this via target_armor_stand: true
on a spell.
I'm not 100% that'll make two different armor stand projectile spells collide... but it probably might.
This is mainly used in the war configs so you can shoot the cars and destroy them.