Arrow spells can't be configured to not despawn too early
Ferocimo opened this issue ยท 6 comments
Hello,
Currently it seems I'm unable to customize the duration of an arrow fired by a spell. It doesn't matter what parameters or actions I use, as long as there is a projectile "TippedArrow", it will despawn after a few seconds in flight.
I've created the following spell :
arrowblink:
icon_url: http://textures.minecraft.net/texture/3186699cf52cb2f732b7948784b262a49d43a57c801368f776e3c9a88151d
icon: arrow
category: movement
pvp_restricted: true
worth: 500
earns_sp: 1
upgrade_required_path: sorcier
upgrade_required_casts: 300
actions:
cast:
- class: Projectile
actions:
- class: Teleport
effects:
cast:
- class: EffectSingle
sound: entity.arrow.shoot
sound_pitch: 0.2
sound_volume: 0.3
location: origin
projectile:
- location: origin
effectlib:
class: Sphere
iterations: 10
period: 2
particles: 5
particle_count: 20
particle_offset_x: 0.2
particle_offset_y: 0.2
particle_offset_z: 0.2
particle: portal
disappear_with_origin_entity: true
- location: origin
effectlib:
class: Sphere
iterations: 10
period: 2
particles: 10
particle: redstone
color: FF00FF
disappear_with_origin_entity: true
hit:
- class: EffectSingle
target_offset: 0,0.5,0
location: target
color: FACC2E
firework: burst
teleport:
- class: EffectSingle
sound: entity.illusion_illager.mirror_move
location: both
particle_override: particle_nucleus
color_override: colorOrbital
source_location: eyes
effectlib:
class: AtomEffect
particle_nucleus: fireworks_spark
particle_orbital: redstone
iterations: 16
offset: 0,-1,0
- class: EffectSingle
location: target
source_location: body
color_override: colorNucleus
effectlib:
class: AtomEffect
particle_nucleus: redstone
particle_orbital: fireworks_spark
iterations: 8
parameters:
target: none
projectile: TippedArrow
speed: 1.8
spread: 1
damage: 0.1
fire: false
cooldown: 30000
bypass_build: true
bypass_break: true
bypass_friendly_fire: true
bypass_pvp: false
bypass_protection: true
source_location: head
costs:
mana: 100
It basically works similarly to an enderpearl, except it's an arrow spell. But when you cast the spell in the air, the arrow will quickly despawn before it hits the ground, making the spell useless.
Is there a way to configure that despawn time that I don't know of ?
The arrow indeed no longer despawns, however the action that should be performed when the arrow hit the ground (here, Teleport) is actually not performed anymore, when the arrow hit the ground.
The actions were performed before tweaking the tick increase parameter though? :\
Sorry it took me so long to get back to you, but apparently you need allow_passthrough: false
in parameters for this to work.
I'm thinking of making that false by default in the next build since it causes some strange behavior like this and people probably don't want it, in general.
And then finally in case you were not aware this is nearly identical to one of the builtin spells:
The main difference is the builtin one is meant for use on the magic bow, so its speed/spread vary by pull strength.