Netherbiome Bug
ookami0104 opened this issue ยท 11 comments
I'm Japanese and I'm using a translator, so the text may not be correct, but please help me!
When I use a skill called "nether biome", it turns into a nether on a large scale and I don't know how to bring it back.
I've managed to convert the biome with worldsets, but is there any other way to get it back?
Is the spell "netherize" from the "netherside" example?
If so your best is probably to use Rollback, that is a spell from the engineering example. You can either add that example if you don't have it already, or just install that one spell.
/mexample add engineering
/wand add rollback
Casting rollback at the modified blocks should restore them.
Oh yeah literally changing the biome ...
There will be no way to undo that properly. Your only recourse is to reset the biomes on all effected blocks to something else. Here's an example using plains:
resetbiome:
icon: stone_pickaxe{CustomModelData:18001}
icon_disabled: stone_pickaxe{CustomModelData:18002}
actions:
cast:
- class: Sphere
actions:
- class: ChangeBiome
parameters:
target: block
allow_max_range: false
range: 32
radius: 128
type: sphere
check_destructible: false
biome: plains
You can copy that into a file in your spells folder if you want.
/magic load
/wand add resetbiome
Then cast it anywhere.
You could also just use WorldEdit for this, //setbiome
or something I think.
Try opening up the file plugins/Magic/spells.yml
delete ALL the contents of that file (should just be comments)
then paste in the spell config from above and try the commands again.
/ wand addresetbiome. I was able to adapt this one, but when I activate it with the wand, nothing happens.