CustomProjectile's different behavior when hitting blocks or entities
afoxxvi opened this issue ยท 1 comments
By now I have not found how to make projectile do different actions when it hit a block or entity.
I'm trying to make a spell which launchs a custom projectile, if it hit an entity, the entity is damaged,
and if the projectile hit a block or reached max range, it will make an AOE damage.