Magic

Magic

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Initializing Legacy Material Support. Unless you have legacy plugins and/or data this is a bug!

mibby opened this issue · 1 comments

commented

Paper dev 70 (Spigot 1.18.1)
Magic dev 10.4 https://jenkins.elmakers.com/job/MagicPlugin/4094/

Does Magic / EffectLib use any legacy materials still? Or just a coincidence the message occurs after EffectLib initializes every single restart?

[01:47:51] [Server thread/INFO]: [Magic] Enabling Magic v10.4-58a8529
[01:47:51] [Server thread/INFO]: [Magic] EffectLib initialized
[01:47:51] [Server thread/ERROR]: [STDERR] [org.bukkit.craftbukkit.v1_18_R1.legacy.CraftLegacy] Initializing Legacy Material Support. Unless you have legacy plugins and/or data this is a bug!
[01:47:54] [Server thread/INFO]: [Magic] Loaded 0 attributes
[01:47:54] [Server thread/INFO]: [Magic] Skin-based spell icons disabled
[01:47:54] [Server thread/INFO]: [Magic] Registered attributes: [target_fall_distance, regeneration, respiration, projectile_protection, bowpower, degrees, seconds, channeling, target_pitch, humidity, pitch, sharpness, jump, health_max, efficiency, target_luck, blindness, absorption, target_armor, loyalty, slow_digging, silk_touch, fire_resistance, unluck, invisibility, target_health_max, moon, air_max, slow, mana_max, sweeping, bowpull, damage, weeks, mending, epoch, protection, air, fast_digging, lure, punch, temperature, frost_walker, movement_speed_bps, power, riptide, health_boost, levitation, increase_damage, poison, health, target_temperature, binding_curse, yaw, mana, glowing, target_health, target_humidity, days, infinity, impaling, bad_omen, luck, thorns, hero_of_the_village, target_hunger, smite, location_x, unbreaking, location_y, target_mana, feather_falling, attack_damage, knockback, fire_aspect, luck_of_the_sea, knockback_resistance, saturation, conduit_power, location_z, target_air, bane_of_arthropods, soul_speed, night_vision, level, minutes, water_breathing, fall_distance, quick_charge, aqua_affinity, multishot, hunger, slow_falling, armor, blast_protection, confusion, damage_dealt, harm, piercing, fire_protection, target_yaw, dolphins_grace, speed, damage_resistance, weakness, heal, target_mana_max, hours, fortune, looting, target_air_max, movement_speed, play_time, depth_strider, xp, target_location_x, pi, target_location_y, vanishing_curse, target_knockback_resistance, target_location_z, time, flame, wither]
[01:47:54] [Server thread/INFO]: [Magic] Loaded 182 icons
[01:47:55] [Server thread/INFO]: [Magic] Loaded 12 effect lists
[01:47:55] [Server thread/INFO]: [Magic] Loaded 1397 items
[01:47:55] [Server thread/INFO]: [Magic] Loaded 687 wands
[01:47:55] [Server thread/INFO]: [Magic] Loaded 0 kits
[01:47:55] [Server thread/INFO]: [Magic] Loaded 0 classes
[01:47:55] [Server thread/INFO]: [Magic] Loaded 4 classes
[01:47:55] [Server thread/INFO]: [Magic] Loaded 68 mob templates
[01:47:55] [Server thread/INFO]: [Magic] Loaded 7 automata templates
[01:47:55] [Server thread/INFO]: [Magic] Loaded 0 customized worlds
[01:47:55] [Server thread/INFO]: [Magic] MobArena not found
[01:47:55] [Server thread/INFO]: [Magic] LibsDisguises found, mob disguises and disguise_restricted features enabled
[01:47:55] [Server thread/INFO]: [Magic] Skript integration disabled.
commented

Magic will need to use legacy materials so long as legacy versions of Spigot are supported. I don’t know at this point how long I will continue to do that, but in the meantime there is nothing I can do about this “error”.