Spellbook

Spellbook

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SpellBook

"Spellbook" is an easy to use plugin that lets players create (magic)books with different combinations of effects. Players simply write the right spell names in a book and quill (one per page), sign the book, enchant it, and are from then on able to cast the spell combination they created simply by left clicking with the newly created spellbook (the title of the book does not matter). Enchanting is done via command or left clicking with written book on an enchanting table, and it only costs 15 experience levels (this is configurable), and/or money if Vault is enabled. When you cast a spell levels are removed and/or money if Vault is enabled.

Guide

Vault is needed for money

How to Enchant/Cast

Enchant: Use the command /enchant or left click on an enchanting table with a written book.
Cast: Left click with an enchanted book.

Adding spells to your book

Creating spells in a book is very simple. The player chooses one of the effects below, and then adds one of three modifiers. Self, other, or Target. This is done as follows:

Say you want to teleport to where you are looking, you would write: "teleport.target" in the book. If you want to create a spellbook with multiple effects, just add extra effects to the pages.

For example:

Example of Book: Page 1 Example of Book: Page 2

Some modifiers, such as "teleport.self", have an effect that is perhaps counterintuitive. This plugin is in a very early stage of developement and is constantly being added to and changed.

Effects

Current effects:

Usage
Permission nodes
These are needed to cast/enchant if permissions is enabled

  • teleport (to target or spawn/random player/target)
  • damage (2.5 hearts of damage)
  • heal (2.5 hearts)
  • poison (approx. 140 sec ATM)
  • jump (approx. 140 sec ATM)
  • confusion (same effect that you get when in a portal)
  • blind (set's fog to really close, same effect as when you are near bedrock)7
  • slowness
  • waterbreathing
  • cure (cures confusion, poison, blindness, works for potion effects too)
  • explode (with damage)
  • explodefx (only effect)
  • zombie (summon 4 Zombies)
  • invisibility (approx. 10 sec ATM, for people in 500x500x500 block radius only, has cooldown)
  • bind (binds diamond armo(u)r to a player, has cooldown)

We are planning the following effects to be available and are always open to suggestions and bug reports (if they include an error log):

Planned Effects

  • set on fire
  • open wall
  • open locked door
  • summon clone
  • vengeance

NOTE: The closer you are to a target living entity with .target the less accurate you have to aim.

You can target mobs and players in v0.3.2 and up

Updates

  • 1.4.6 caused some trouble, got through it though!

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