MobDetect

MobDetect

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MobDetect

A Paper-1.20.2 plugin that allows you to keep an overview of all entities in the vicinity.
It offers the possibility to count entities and to warn against too high populations.
There is also the possibility to find other players in the vicinity.

The primary idea of this plugin is to detect large clusters of entities of the same type in order to eliminate performance hogs.

by mehrwehr

Commands

/near

This command determines all players in your area.
It returns a list of the identified players and their distance to you.

Permissions that have access

  • mob_detect.*
  • mob_detect.players

Ignored players

All players who have the permission mob_detect.ignored_player are ignored by this command and will not be displayed.

The Permission mob_detect.ignored_player is not included in mob_detect.*.

Configuration

All subsequent values can be adjusted in the config.yml file according to your own interests:
List of all configurations in config.yml

/detect

This command returns an overview of the number of all entity types in your Area.

Permissions that have access

  • mob_detect.*
  • mob_detect.players

Configuration

All subsequent values can be adjusted in the config.yml file according to your own interests:
List of all configurations in config.yml

Parameters

/detect gui
The command /detect gui produces the same results as the basic command. However, these results are presented in a graphical overview in the form of an inventory view, listing their items/spawners. By clicking on each respective item, they can be highlighted with a glowing effect. The duration for which the entities are highlighted can be specified in seconds in the configuration file under detect.highlight_duration.

The permission mob_detect.detect.gui is required in order to execute this command.

/mobdetect update

This command provides a link where the latest plugin version can be downloaded.
The URL shown in the text can be clicked and opened directly in the browser.

Permissions that have access

  • mob_detect.*
  • mob_detect.update