MobRox
When you die you temporarily become a mob.
Gameplay Details
- Taking the place of a normal deathban, on death you become a mob with a 30 minute timer.
- If you kill a human you will have up to 15 minutes removed from your death timer.
- Once your death timer runs out you type /revive to become a human.
- Everyone respawns if there are only dead players are online.
- Blue names are humans.
- Green names are the undead.
- Red names are hostile humans who have killed atleast one other player in their current lifetime.
- Seperate global chats for undead and humans.
Implemented Mob Types
Zombie
- Burns in direct sunlight
- Can breathe underwater
- Always hostile
- Can break any block type that can be broken with fists.
Skeleton
- Burns in direct sunlight
- Can breathe underwater
- Always hostile
- Only mob type with ranged attack
Enderman
- Can teleport to visible blocks within 96 meters.
- Randomly teleports and takes damage in water or rain.
- Randomly teleports when hit by player.
- Peaceful till hit by player.
- Can pickup and place blocks that a normal enderman can.
Creeper
- Can explode while in close proximity to a player.
Required Plugins
Requires MobDisguise, Vault. WorldGuard
TODO List
- Death messages that reflect the attackers mob type.
- Offline death timer decay.
- Code clean-up.
- Creeper kill damage credit.
- Single world set support.
Zombie Pigmen
- Nether only
- Fire immune
- Peaceful till hit by player.
- Turns you into a pig on leaving the nether.
Ghast
- Nether only
- Fire immune
- Creative Mode flying
- Can shoot ghast fireballs
Spider
- Hostile only at night
- Extra high jumping
- Wall climb(Not sure how to implement this yet)
Release Status
Currently implementing core features and conducting play tests on dev.roxbot.com