PvP Health
Beta 1.3.4
Description
Description
Have you ever joined a PvP server and attacked other players ? You probably have been wondering how awesome it will be if you can have information on how much health the player have left. You can now see the other player's health on attack using this plugin. After hitting a player, the plugin will send a chat message to you with the heart icons(change-able in the config!) of the player. Currently, most attacks are registered.
Attacks Registered
Attacks Registered
- Direct attacks (hand / swords)
- All projectiles (arrows / eggs <- yes eggs! :D / snowballs)
- Wolves
Commands
Commands
Command | Description |
---|---|
/health | Displays help page |
/health help | Displays help page |
/health get <player> | Displays the player's health |
/health hide | Hides your health from /health get |
/health unhide | Shows your health from /health get |
Permissions
Permissions
Permission | Description |
---|---|
pvphealth.attack | Ability to get health through chat (base permission) |
pvphealth.query | Ability to use /health get |
pvphealth.hide | Ability to use /health hide/unhide |
Configuration
Configuration
Click here to go to the page.
Change Log
Change Log
Latest | Version | Changes |
---|---|---|
✓ | 1.3.4 | Added base permission to use health over text |
Added option to disable health over text | ||
Added flexibility in command handling | ||
Fixed health tag bugs | ||
1.3.4alpha | Fixed half health display | |
Changed health tag system | ||
Added clearer guidance in wrong command | ||
1.3.3 | Added ability in config to change the plugin name | |
Added option to half numerical display | ||
1.3.2 | Added custom health compatibility | |
Added health under name tag | ||
Removed garbage in API | ||
Added ability in API to edit heart icons |
To-do
To-do
Add more perms<sub>Completed in 1.3</sub>Add config<sub>Completed in 1.2</sub>Add health tag under names<sub>Completed in 1.3.4</sub>- Add health tag for mobs
Special notes
Special notes
- The information message is delayed by 1/20 seconds (1 game tick) from the attack.
This is necessary for the most accurate and easy way to get the player's health.