SectorPort
A plugin that let you define Sectors and use Sign to teleport there.
Every defined sector can also have requirements.
Features
Available features:
- Create Sectors
- Set requirements to get to certain Sectors
- Use signs to teleport around Sectors
How-To
To use this plugin to let the users move around Sectors, follow these simple steps:
- Create a Sector arrival point using the command "/sectorport new Test"
- (optional) Set Sector requirements using the "/sectorreqs" command set
- Place a Sign where you want, on the first line write "[STS]" and the sector name on the second line (e.g. Test)
- The user now simple right click on the Sign and (if he meets the requirements, if set) get teleported to the Sector arrival point
Commands
Sectors can be managed in-game with the following commands:
- /sectorport is the main command to create Sectors
- /sectorport list to list every defined Sectors
- /sectorport new <SectorName> to add a Sector arrival point where you are
- /sectorport del <SectorName> to delete a Sector
Aliases to /sectorport:
- /sp
- /sts
Requirements can be setted in-game using the following commands:
- /sectorreqs main command to set requirements
- /sectorreqs <SectorName> list to list requirements for <SectorName>
- /sectorreqs <SectorName> set <ItemID|ItemName|this> to add a requirement for <SectorName>
- /sectorreqs <SectorName> reset to remove requirements from <SectorName>
Aliases to /sectorreqs:
- /sr
- /str
- N.B.
- The word 'this' can be used in place of itemName and will represent the item currently held by the issuing player.
Permissions
- sectorport.sign.use: Enable use of SectorPort Sign (Default: Everyone)
- sectorport.sign.forfree: Always meets Requirements ;) (Default: OP)
- sectorport.sign.destroy: Destroy SectorPort Sign (Default: OP)
- sectorport.command.use: Use /sectorport command (Default: OP)
- sectorreqs.command.use: Use /sectorreqs command (Default: OP)
- sectorport.sector.set: Use /sectorport new <SectorName> to setup a Sector (Default: OP)
- sectorport.sector.unset: Use /sectorport del <SectorName> to remove a Sector (Default: OP)
- sectorport.sector.list: Use /sectorport list to get a list of the Sector (Default: OP)
- sectorport.requirements.set: Use /sectorreqs <SectorName> set <ItemID> to set requirement to the Sector (Default: OP)
- sectorport.requirements.reset: Use /sectorreqs <SectorName> reset to remove requirements from the Sector (Default: OP)
- sectorport.requirements.list: Use /sectorreqs <SectorName> list to list the requirements for the Sector (Default: OP)
Note
The plugin has been tested for long on a public server so it should be safe.
Notify me about any bug/feature request/note