ServerTap
ServerTap is a REST API for Bukkit, Spigot, and PaperMC Minecraft servers. It allows for server admins to query and interact with their servers using simple REST semantics.
This plugin is under development and is not ready for real usage yet.
But if you're feeling brave, head over to https://github.com/phybros/servertap/releases to grab the latest and greatest plugin JAR.
Discord
Join the Discord to talk about this plugin https://discord.gg/tG4AEt7
Usage
Install this plugin by dropping the jar into the plugins/
directory on your
server.
Then, you can query the server using curl
or Postman, or anything that speaks
HTTP.
For example, query for information about the server itself:
bash
$ curl http://localhost:4567/v1/server
json
{
"name": "Paper",
"motd": "This is my MOTD",
"version": "git-Paper-89 (MC: 1.15.2)",
"bukkitVersion": "1.15.2-R0.1-SNAPSHOT",
"health": {
"cpus": 4,
"uptime": 744,
"totalMemory": 2010644480,
"maxMemory": 2010644480,
"freeMemory": 1332389360
},
"bannedIps": [],
"bannedPlayers": [
{
"target": "phybros",
"source": "Server"
}
]
}
Or get a list of players that are currently online:
bash
$ curl http://localhost:4567/v1/players
json
[
{
"uuid": "55f584e4-f095-48e0-bb8a-eb5c87ffe494",
"displayName": "phybros",
"address": "localhost",
"port": 58529,
"exhaustion": 3.5640976,
"exp": 0.45454547,
"whitelisted": false,
"banned": false,
"op": true
}
]
Current Endpoints
This plugin self-hosts its own API documentation using Swagger. You can see the full API documentation at http://your-server.net:4567/swagger. You can even explore and test the API right from the UI!
>Note: there is a known issue that causes the OpenApi plugin to spew >tons of logs into your server log. See https://github.com/phybros/servertap/issues/60 for details.
Some examples of capabilities are:
- Ping
-
Server
- Get/Add/Remove Ops
- Get/Add Whitelist
- Get/Save/List Worlds
- List/Read Scoreboard(s)
- Broadcast
- List/Find Players
- Get/Pay/Debt Economy (W/ Plugin)
- List Plugins
Authentication
Authentication is very rudimentary at this point. Add this to your plugins/ServerTap/config.yml
file:
yaml
useKeyAuth: true
key: some-long-super-random-string
Then include a Header called key
with your specified key on every request to Authenticate.
We need help making this better! See https://github.com/phybros/servertap/issues/5 for more info.
CORS
By default, ServerTap allows cross-origin requests from any origin (*
). To change this, change the corsOrigins
setting in the config file.
Example:
yaml
corsOrigins:
- https://mysite.com
The setting supports as many origins as you want, just add them to the array.
Webhooks
ServerTap can send webhook messages in response to events on the server.
To use webhooks, just define them in your plugins/ServerTap/config.yml
file like so:
yaml
webhooks:
default:
listener: "" rel="noopener nofollow" target="_blank">https://your-webhook-target.com/whatever"
events:
- PlayerJoin
- PlayerQuit
The webhook requests are POST
containing a simple JSON payload:
json
{
"player": {
"uuid": "55f584e4-f095-48e0-bb8a-eb5c87ffe494",
"displayName": "phybros",
"address": "localhost",
"port": 52809,
"exhaustion": 0,
"exp": 0.5714286,
"whitelisted": true,
"banned": false,
"op": true
},
"joinMessage": "§ephybros joined the game",
"eventType": "PlayerJoin"
}
The available events are currently:
PlayerJoin
PlayerDeath
PlayerChat
PlayerKick
PlayerQuit
Developing
You need a few things to get started
- An IDE (e.g. IntelliJ)
- JDK 8 (soon to be 11)
- Maven
Then, you can build the plugin jar
by using the mvn package
command.