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Documentation | Config |
Features
Spawn entities at specified spot with extensive customizations
- Angry/powered (super creepers/werewolves, etc)
- Bouncy (for projectiles)
- Colored (sheep)
- on Fire
- Health
- Little (baby mobs)
- Mount (saddled pigs)
- Naked (sheared sheep, player w/o armor)
- Passenger
- Spawn a skeleton riding a minecart, or a cow riding a chicken...riding a player...riding a boat...on fire. You get the idea.
- Size (slimes)
- Target (attack/nuzzling)
- Velocity
Teleport and manipulate players
- Make them ride animals (or each other)
- Light them on fire
- Make them ride an enderman rocket to the moon
- Detach "stuck" players from passengers (e.g. boats) by spawning them to a location
Spawn Items
- Only safe IDs may be used, numbers are automatically checked against Bukkit's enums.
- Stacks can be created in any amount, even over 64
- Phantom items can be created, that cannot be picked up (trolling players with fake diamonds...)
Kill entities according to above filters and radius
- Kill selections of entities (only electric creepers, only wolfs owned by a certain player, etc)
- Kill by default does not kill owned animals or naked animals.
- Can be run from console in case the server is lagging from too many entities
Automatic configuration of new creatures
- If Notch releases a new mob or item type, you can spawn it without waiting for an update from me!
- A configuration file alias will automatically be created the first time a new entity is spawned
- Guards against (some) exceptions by disabling entities that throw them
Aliases
- Randomly select from configurable lists of entities to spawn
- Allow default parameters (e.g. supercreeper is the same as creeper/a, werewolf is wolf/a)
Administration/Permissions
- Per-entity Permissions support for Vault and whatever other Permissions plugins Vault supports
- Per-parameter Permissions support as well (e.g. some players should not be trusted with fire, naked players, etc...)
- Reload configuration on the fly (server reloads not necessary)
- Run kill commands and kill item commands from console to reduce lag
- Specify your own aliases, along with default parameters and multiple entities to randomly select from