RESET CONFIG IF UPGRADING
Info
This will teleport your players to the world's spawn everytime they login. This plugin should work right out of the box, otherwise there are commands to let you customize where your players will spawn.
- See it in action at: Play.AwesomePowered.net
Installation
- Drop the SpawnTP.jar at your bukkit server /plugins folder
- Restart Server
- Login.
Commands:
/setspawn (Sets the spawn)
/setspawn <world> (Sets world spawn)
/setspawn <firstjoin> (sets firstjoin spawn if enabled)
/spawn (sends you to spawn)
/spawn <playername> (sends player to spawn)
/spawntp (Tells you the plugin info)
/spawnloc (Tells you the spawn location)
/worldspawn (Teleports you to world spawn)
Permissions:
spawntp.setspawn (Ability to setspawn)
spawntp.spawn (Ability to use the /spawn command)
spawntp.spawn.others (Ability to spawn other players.)
spawntp.reload (For reloading the config)
spawntp.location (Check the spawn location)
spawntp.firework (If enabled, it wil launch a firework whenver they login)
spawntp.setworldspawn (Ability to set worldspawn)
spawntp.worldspawn (Teleport to the worldspawn)
spawntp.bypass (Don’t get teleported on login)
spawntp.quitmessage (Will change quit message to the configured one)
spawntp.joinmessage (Will change join message to the configured one)
spawntp.noclearchat (If enabled, this will bypass clearchat)
spawntp.noinvclear (If enabled, this will bypass clear inventory)
Configuration
prefix: "&6[&4SpawnTP&6]" #Main Feature SpawnTP: true #New Players SpawnOnlyNewJoin: false NewPlayers: SendToSpawn: true Announce: true AnnounceMessage: '&f&l%player% &6&lHas joined for the first time!' #Should we clear the players inventory/chat on join? Clear: Chat: false Inventory: false #Should we anounce first join? AnnounceFirstJoin: true #Custom Messages LoginMessages: Enabled: false Join: '&6&lThe almighty &f&l%player% &6&ljoined the game!' Quit: '&6&lThe almighty &f&l%player% &6&lleft the game!' #Should we log every teleport by this plugin? LogTeleport: true #Should we spawn a firework every time a player joins? #List of types can be found at http://lazle.us/FireworkType Firework: Enabled: true Type1: BALL_LARGE Type2: STAR Type3: BURST #Should we play sound to the player who joined? #List of sounds can be found at http://lazle.us/SpawnTPSounds Sound: Enabled: false Sound: GHAST_MOAN Volume: 1 Pitch: 1 #Disabled worlds, players don't get sent to spawn if they logged in on these worlds. DisabledInWorld: - Hardcoreworld - Nospawnworld #Spawn Location Spawn: World: Yaw: Pitch: X: Y: Z: #Spawn Location FirstSpawn: World: Yaw: Pitch: X: Y: Z: #WorldSpawns WorldSpawns: ConfigVersion: 2
Metrics
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
A unique identifier The server's version of Java Whether the server is in offline or online mode The plugin's version The server's version The OS version/name and architecture The core count for the CPU The number of players online The Metrics version The number of lol768 Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Links
[Source] [Dev Builds] (If you are using 1.5.7 and lower, you will need to reset your config.)
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk