Leashed Creature Handling
Pheotis opened this issue ยท 2 comments
By default, handleLeashedCreatures
is true.
Having said that, when trying to traverse between two A
networked gates 5 chunks apart, the leashed animal fails to teleport.
Looks like any entity (including non-mobs and players) can be the start of a chain, but only mobs can link to it.
Only mobs can link to a mob attached to the origin entity, but this can be repeated infinitely.
The origin entity (as it can be a non-mob) can be a stack of mobs.
Follower entities can not be stacked -- they need to be singular mobs.
If a stacked mob is attached to the chain, the passenger entity will dismount.
As such, there are realistically two possible edge cases concerning leash handling:
- A player (and the player's passengers) enters a stargate while leashed to a mob (which may be leashed to any number of mobs recursively).
- A minecart (and that minecart's passengers) enters a stargate while leashed to a mob (which may be leashed to any number of mobs recursively).