Lacking config migration from stargate 0.10.1.0.
Thorinwasher opened this issue · 1 comments
Resulting configuration after migration:
# ################################################################################# Version: 1.0.0.7-ALPHA
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# +----------------------------------------------------------------------------------------------+ #
# | https://spigotmc.org/resources/stargate.87978/ | #
# +----------------------------------------------+-----------------------------------------------+ #
# | Documentation: https://git.io/JDclf | Bug Reports: https://git.io/Jc6jW | #
# +----------------------------------------------+-----------------------------------------------+ #
# ###################################################################################################
portal-folder: plugins/Stargate/portals/
gate-folder: plugins/Stargate/gates/
default-gate-network: central
destroyexplosion: false
maxgates: 40
lang: en
destMemory: true
ignoreEntrance: false
handleVehicles: true
sortLists: true
protectEntrance: true
signColor: GREEN
useeconomy: true
createcost: 9
destroycost: 8
usecost: 7
toowner: true
chargefreedestination: true
freegatesgreen: true
debug: true
permdebug: true
enableBungee: false
verifyPortals: false
# +----------------------------------------------------------------------------------------------+ #
# | General Preferences | #
# +----------------------------------------------------------------------------------------------+ #
# What language will stargate use when communicating with your users?
# Supported values: [en,de,nl,no,nn,sv,zh,cs,fr,tr]
#
# If SG isn't yet available in your language, please consider becoming a translator:
# https://crowdin.com/project/stargate-bukkit
language: en
bungee:
# Are you connected to a bungee-compatible proxy?
# Set this to true if you intend on building gates with the 'u' flag.
usingBungee: true
# By default, StarGate uses a local SQLite database to store its data.
#
# If you are running a large server, we recommend using a remote database.
# Note that such a database is required if you intend on building gates with the 'i' flag.
useRemoteDatabase: true
# Only applicable if useRemoteDatabase is true.
remoteDatabaseSettings:
# What driver should stargate use to connect to your database?
# Currently, these are supported: [MySQL, MariaDB]
driver: MySQL
# Where can stargate find your database?
address: localhost
port: 3306
# Should stargate use SSL when connecting to your database?
useSSL: false
# The name of the database StarGate will use to store its data. Must already exist.
# If you are using Bungee, this should be shared across all StarGate instances.
database: stargate
# Credentials to use for the connection:
username: root
password: root
# Should we generate a database config file ('hikari.properties') in your stargate folder?
# Doing so will ignore all the remoteDatabaseSettings above in favour of the new file!
#
# This allows you to use advanced RDMS features such as pool limits, cache sizes, etc.
# A list of available settings can be found at this link: https://git.io/J1hua.
advancedDatabaseConfiguration: false
# What network will be used when none has been specified? (Max length 12 characters)
#
# Note that this primarily applies to users with the stargate.create.network node.
# Generally, that node is given to staff (we recommend stargate.create.personal for users).
defaultGateNetwork: central
# What network will StarGate reserve for terminal ('T') portals?
#
# Generally, this feature is used to make a group of portals in spawn known as a 'Terminal'.
# Using this network, players can pay to connect their towns/bases/shops/etc. to the terminal.
#
# …««»»… Not yet implemented!
# “NOTE” Terminal support is slated for 1.1.0.0!
defaultTerminalNetwork: terminal
# +----------------------------------------------------------------------------------------------+ #
# | Gate Behaviour | #
# +----------------------------------------------------------------------------------------------+ #
# What is the maximum number of gates a single network may contain? (-1 for unlimited)
networkLimit: false
# Will vehicles and their passengers be able to travel through StarGate portals?
# [minecarts, boats, & saddled mobs = vehicles | players & mobs = passengers]
# If a player teleports while attached with a lead to an entity, should SG also teleport the entity?
handleLeashedCreatures: true
# Will the server re-verify all existing portals on startup?
#
# This checks that the expected gates are both present and using a valid layout.
# Designed to catch .gate file modifications, world changes, and terrain regeneration.
#
# …««»»… If you set this to true, you should ensure protectEntrance (below) is set to true!
# “NOTE” Otherwise, disallowed players, block updates, and snowmen can invalidate your portals!
checkPortalValidity: false
# SG protects gate 𝑓𝑟𝑎𝑚𝑒 materials; should it also protect gate 𝑎𝑝𝑒𝑟𝑡𝑢𝑟𝑒 (open/closed) materials?
# ex. in nether.gate, should nether_portal be protected?
# Can StarGates be broken via an explosion?
# [tnt, creepers, etc.]
destroyOnExplosion: false
# +----------------------------------------------------------------------------------------------+ #
# | Economy | #
# +----------------------------------------------------------------------------------------------+ #
# Will StarGate interact with your server's economy?
#
# …««»»… For these features, StarGate depends on the Vault plugin.
# “NOTE” https://www.spigotmc.org/resources/vault.34315/
useEconomy: true
# Does your server have a tax account (closed economy)?
# If so, please provide the name of your tax account (collected money will be sent to it).
# If not, leave this section blank (collected money will be deleted).
#
# Note that usageCost money is excluded from this system when gateOwnerRevenue is true.
taxAccount: ''
# How much will be deducted from players' accounts when creating a new gate?
creationCost: 9
# How much will be deducted from players' accounts when destroying an existing gate?
destructionCost: 8
# How much will be deducted from players' accounts when using a stargate to teleport?
# This does not apply to stargates with the 'f' flag.
usageCost: 7
# Will fees collected for ‘usecost’ be paid to whomever created (owns) the applicable stargate?
# If false, collected funds will be deleted (or sent to the taxAccount).
gateOwnerRevenue: true
# Will ‘creationCost’ still be charged if the new gate's destination is a gate with the 'f' flag?
# Note that this only applies to fixed gates.
chargeFreeDestination: true
# +----------------------------------------------------------------------------------------------+ #
# | Aesthetic Tweaks | #
# +----------------------------------------------------------------------------------------------+ #
# What colour will StarGate use for all text when formatting gate signs?
# Note that players can override this with DYE and/or GLOW_INK_SAC
#
# All colour names should follow this format:
# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/ChatColor.html
signStyle:
defaultForeground: BLACK
defaultBackground: WHITE
# [1: foreground, 2: gate type, 3: grey, 4: background]
pointer: 2
# [1: selected gates coloured, 2: all gates coloured, 3: no gates coloured]
listing: 2
# By default, SG allows users to specify coloured names for their gates via external plugins.
# Such names override the colours specified for signStyle (above).
#
# Should SG disable this behaviour by forcing the game to display exactly what was written?
disableCustomColoredNames: false
# Will the destination a networked portal last connected to be listed first in its scroll menu?
rememberLastDestination: true
# At what speed should players be sent out of portals?
# When exiting a gate, players retain their original movement velocity, multiplied by this value.
gateExitSpeedMultiplier: 1
# +----------------------------------------------------------------------------------------------+ #
# | Technical | #
# +----------------------------------------------------------------------------------------------+ #
# | [ Compatibility ] | #
# |__ These settings are provided to improve SG 10's interactions with other plugins. __| #
# When useRemoteDatabase is false, Stargate stores all of its portal data in a flatfile.
# Where should this flatfile be named?
portalFile: stargate
# By default, SG will preface its remote database tables with `SG_`.
# If this conflicts with another plugin, you can change that prefix here.
customRemoteDatabasePrefix: SG_
# | [ Logging ] | #
# |__ How much information should stargate send to console? __| #
# Possible Values:
# |=> SEVERE (Not recommended).
# | - 𝐇𝐢𝐝𝐞 𝐞𝐯𝐞𝐫𝐲𝐭𝐡𝐢𝐧𝐠. 𝑂𝑛𝑙𝑦 𝑝𝑟𝑖𝑛𝑡 𝑡𝑜 𝑐𝑜𝑛𝑠𝑜𝑙𝑒 𝑖𝑓 𝑝𝑙𝑢𝑔𝑖𝑛 𝑓𝑎𝑡𝑎𝑙𝑙𝑦 𝑐𝑟𝑎𝑠ℎ𝑒𝑠
# |=> WARNING (Recommended for large and well-tested production implementations).
# | - 𝐇𝐢𝐝𝐞 𝐧𝐨𝐫𝐦𝐚𝐥 𝐛𝐞𝐡𝐚𝐯𝐢𝐨𝐮𝐫. 𝑂𝑛𝑙𝑦 𝑝𝑟𝑖𝑛𝑡 𝑝𝑜𝑡𝑒𝑛𝑡𝑖𝑎𝑙 𝑖𝑠𝑠𝑢𝑒𝑠.
# |=> INFO (Recommended for most production implementations).
# | - 𝐏𝐫𝐢𝐧𝐭 𝐧𝐨𝐫𝐦𝐚𝐥 𝐛𝐞𝐡𝐚𝐯𝐢𝐨𝐮𝐫. 𝑃𝑟𝑖𝑛𝑡𝑠 𝑝𝑜𝑟𝑡𝑎𝑙 𝑒𝑣𝑒𝑛𝑡𝑠 (𝑢𝑠𝑎𝑔𝑒, 𝑐𝑟𝑒𝑎𝑡𝑖𝑜𝑛, 𝑑𝑒𝑠𝑡𝑟𝑢𝑐𝑡𝑖𝑜𝑛, 𝑒𝑡𝑐.)
# |=> CONFIG (Useful for configuring preproduction instances).
# | - 𝐏𝐫𝐢𝐧𝐭 𝐩𝐞𝐫𝐦𝐢𝐬𝐬𝐢𝐨𝐧 𝐜𝐡𝐞𝐜𝐤𝐬. 𝑃𝑟𝑖𝑛𝑡𝑠 𝑐ℎ𝑒𝑐𝑘𝑠 𝑚𝑎𝑑𝑒 𝑡𝑜 𝑑𝑒𝑡𝑒𝑟𝑚𝑖𝑛𝑒 𝑖𝑓 𝑝𝑙𝑎𝑦𝑒𝑟𝑠 𝑐𝑎𝑛 𝑝𝑒𝑟𝑓𝑜𝑟𝑚 𝑎𝑛 𝑎𝑐𝑡𝑖𝑜𝑛.
# |=> FINE (Recommended for basic troubleshooting).
# | - 𝐏𝐫𝐢𝐧𝐭 𝐥𝐢𝐦𝐢𝐭𝐞𝐝 𝐝𝐞𝐛𝐮𝐠 𝐢𝐧𝐟𝐨. 𝑃𝑟𝑖𝑛𝑡𝑠 𝑔𝑒𝑛𝑒𝑟𝑎𝑙 𝑝𝑙𝑢𝑔𝑖𝑛 𝑒𝑣𝑒𝑛𝑡𝑠 (𝑙𝑜𝑎𝑑𝑖𝑛𝑔, 𝑑𝑖𝑠𝑎𝑏𝑙𝑖𝑛𝑔, 𝑐𝑜𝑛𝑛𝑒𝑐𝑡𝑖𝑜𝑛𝑠, 𝑒𝑡𝑐.).
# |=> FINER (Recommended for some addon developers).
# | - 𝐏𝐫𝐢𝐧𝐭 𝐦𝐨𝐬𝐭 𝐝𝐞𝐛𝐮𝐠 𝐢𝐧𝐟𝐨. 𝑃𝑟𝑖𝑛𝑡𝑠 𝑚𝑒𝑠𝑠𝑎𝑔𝑒𝑠 𝑑𝑒𝑡𝑎𝑖𝑙𝑖𝑛𝑔 𝑡ℎ𝑒 𝑝𝑙𝑢𝑔𝑖𝑛'𝑠 𝑙𝑜𝑔𝑖𝑐 𝑎𝑛𝑑 𝑏𝑒ℎ𝑎𝑣𝑖𝑜𝑢𝑟.
# |=> FINEST (Only used by StarGate's core development team).
# | - 𝐏𝐫𝐢𝐧𝐭 𝐞𝐯𝐞𝐫𝐲𝐭𝐡𝐢𝐧𝐠. 𝑃𝑟𝑖𝑛𝑡𝑠 𝑙𝑖𝑡𝑒𝑟𝑎𝑙𝑙𝑦 𝑒𝑣𝑒𝑟𝑦𝑡ℎ𝑖𝑛𝑔, 𝑖𝑛𝑐𝑙𝑢𝑑𝑖𝑛𝑔 𝑛𝑢𝑚𝑒𝑟𝑜𝑢𝑠 𝑠𝑡𝑎𝑐𝑘 𝑡𝑟𝑎𝑐𝑒𝑠.
loggingLevel: FINE
# | [ Debug ] | #
# |__ These settings are provided to help developers diagnose issues with this plugin. __| #
# An internal value used by the plugin to determine how old your config is.
# Please do not change this.
configVersion: 6