Exploding stargates do not register as destroyed.
Pheotis opened this issue ยท 0 comments
Bug Description
Although destroyOnExplosion
allows explosions to break blocks, the gates are not disconnected following an explosion.
Reproduction Steps
- Make a stargate in a network with other portals.
- set
destroyOnExplosion
to true - Blow up a stargate
- Connect to that stargate from the other networked portal.
Desired Behaviour
The portal should be destroyed (and disconnected), not just it's frame.
Observed Behaviour
The portal is still protected from griefing, the sign can not be replaced, and it is still possible to connect to the portal.
This ghost portal problem persists across restarts.
Also, the checkPortalValidity flag appears to only check frame materials, so if you have an obsidian gate and blow up the sign, this will still be considered a valid gate and the sign material will not regenerate.
Trace Logs
Running with a mariadb and bungee.
Other Information
No response