Stargate Rewritten

Stargate Rewritten

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Exploding stargates do not register as destroyed.

Pheotis opened this issue ยท 0 comments

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Bug Description

Although destroyOnExplosion allows explosions to break blocks, the gates are not disconnected following an explosion.

Reproduction Steps

  1. Make a stargate in a network with other portals.
  2. set destroyOnExplosion to true
  3. Blow up a stargate
  4. Connect to that stargate from the other networked portal.

Desired Behaviour

The portal should be destroyed (and disconnected), not just it's frame.

Observed Behaviour

The portal is still protected from griefing, the sign can not be replaced, and it is still possible to connect to the portal.
This ghost portal problem persists across restarts.
Also, the checkPortalValidity flag appears to only check frame materials, so if you have an obsidian gate and blow up the sign, this will still be considered a valid gate and the sign material will not regenerate.

Trace Logs

Running with a mariadb and bungee.

Other Information

No response