Stargate Rewritten

Stargate Rewritten

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TNT gates not protected from priming

Thorinwasher opened this issue ยท 0 comments

commented

Bug Description

TNT gates not protected from priming (TNTPrimeEvent)

Reproduction Steps

Have an idiotic gate design which involves TNT any kind of way, make the gate, and try to igniting the TNT

Desired Behaviour

With default settings, the TNT should stay unaffected

Observed Behaviour

TNT is primed

Trace Logs

Keine debugen

Other Information

Really just need to listen in to TNT prime event.