WorldGuard

WorldGuard

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Config switch for preventing/allowing mob block damage in protected regions for non-region-member players

LadyCailinBot opened this issue ยท 5 comments

commented

WORLDGUARD-3314 - Reported by i9hdkill

Old title: Skeletons are able to destroy armor stands in protected regions

Hi,
skeletons are able to destroy armor stands in protected regions. (Didn't test creeper)
Spigot:
git-Spigot-c46583f-e6f9fd4

World Guard:
Build 1544

Maybe this is intended to work like that, but then would be a config option like this pretty useful:
block-armor-stand-destroy: true

commented

Comment by sk89q

Curiously, is the issue either:

  1. That skeletons can destroy armor stands;
  2. Or that a non-member could use a skeleton or creeper to destroy an armor stand by leading it, therefore bypassing protection
commented

Comment by i9hdkill

Yeah some players "raided" other regions by leading skeletons into houses to steal their armorstand+armor on it

commented

Comment by sk89q

I'll probably just make it consider who the skeleton is following, so that still allows you to screw up your own base with skeleton arrows, creeper explosions, etc. if it's not disabled.

commented

Comment by sk89q

Newest dev build should prevent mob attacks from doing damage if the player the mob is following can't modify the region.

commented

Comment by i9hdkill

Could you add a config option to disable/enable it?

Currently we have the situation, that we want allow creepers to explode and do block damage even when the player is NOT member/owner of a region. But with this (for suvival worlds very useful commits) it's not possible.
In our case it's a minigame where players shouldn't break/place blocks, but should be able to destroy the world with creepers.