Mob-Spawn deny Flag blocks the placement of Armour-Stands
LadyCailinBot opened this issue ยท 6 comments
WORLDGUARD-3341 - Reported by LordRazen
/rg flag test5 mob-spawning deny
If I use this flag on a region I cant place Armourstands on it anymore. Lores can be placed and they're also entities, so I guess it's a bug.
For my server-config, check out this Issue:
http://youtrack.sk89q.com/issue/WORLDGUARD-3323
Edit: Why cant I change the Project-Field? I get "Assertion error caused by: Only developers can change that field, sorry.", not sure if this is useful if I create the issue...
Comment by wizjany
Still have 0 clue what a lore is. And you're not supposed to be able to change the project - you're supposed to set the right project the first time.
Comment by wizjany
Minecarts are checked under a completely different set of rules...the item interaction is checked with vehicle-place and they aren't mobs like armor stands are so they don't trigger a mob spawn.
Comment by LordRazen
well, from the userside, armourstands are also no mobs. The only solution for me to deny real mobs and allow armourstands is deny-spawn with all animals and all monsters - that seems to be very unpractical. Do you plan a more useful solution here?
Comment by wizjany
Yea I know. Was just explaining why minecarts had a different behavior.