WorldGuard

WorldGuard

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Mob-Spawn deny Flag blocks the placement of Armour-Stands

LadyCailinBot opened this issue ยท 6 comments

commented

WORLDGUARD-3341 - Reported by LordRazen

/rg flag test5 mob-spawning deny

If I use this flag on a region I cant place Armourstands on it anymore. Lores can be placed and they're also entities, so I guess it's a bug.

For my server-config, check out this Issue:
http://youtrack.sk89q.com/issue/WORLDGUARD-3323

Edit: Why cant I change the Project-Field? I get "Assertion error caused by: Only developers can change that field, sorry.", not sure if this is useful if I create the issue...

commented

Comment by wizjany

Still have 0 clue what a lore is. And you're not supposed to be able to change the project - you're supposed to set the right project the first time.

commented

Comment by LordRazen

i wrote it in the other issue: lore = minecart ;)

commented

Comment by wizjany

Minecarts are checked under a completely different set of rules...the item interaction is checked with vehicle-place and they aren't mobs like armor stands are so they don't trigger a mob spawn.

commented

Comment by LordRazen

well, from the userside, armourstands are also no mobs. The only solution for me to deny real mobs and allow armourstands is deny-spawn with all animals and all monsters - that seems to be very unpractical. Do you plan a more useful solution here?

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Comment by wizjany

Yea I know. Was just explaining why minecarts had a different behavior.

commented

Comment by LordRazen

Ok, but you didnt answer my question: Do you plan a more useful solution here? If not I'll start working on my workaround, if yes I'll wait ;)