WorldGuard

WorldGuard

8M Downloads

2x2 trees don't grow at chunkborders

LadyCailinBot opened this issue ยท 5 comments

commented

WORLDGUARD-3339 - Reported by PoG

Here are some screens to visualise it. :)
(Glass is showing the chunkborders, only client-side)

http://prntscr.com/5wgstr
http://prntscr.com/5wgsks

commented

Comment by wizjany

What does this have to do with worldguard? Are there regions there? Are you getting a message? Are you using bonemeal to grow them?

commented

Comment by PoG

Yes there are regions (every chunk is a own region and the regions have the same owner). I get no message and when I use bonemeal it grows normal. :)

commented

Comment by wizjany

Since natural tree growth doesn't have a "player" attached, it's blocked across the borders of protected regions. If you use bonemeal, it knows who grew the tree and can check for build permissions in the regions. That's simply the way the protection works and I don't think there is any good way to avoid this.
As noted in WORLDGUARD-3234, checking the from and to regions would double the cost of the check (or even more, depending on if we check every member, etc).

commented

Comment by PoG

I hope that you still approve it or find another way. Because I think saplings and Pistons are to different things. You can't dmg anything with saplings and if you place with a friend a 2x2 field.. well at the end someone had permissions to place it in this way. I dont know if there is a way to not check it for saplings.
(I think in WG 5.x there wasn't this problem with saplings and pistons. How does it occurred? Pistons because of slime-blocks.. but saplings?)

And thank you for your fast answers.

commented