Skeletons destroy ArmorStands
LadyCailinBot opened this issue ยท 13 comments
WORLDGUARD-3727 - Reported by LordRazen
We use Version WG 6.1.2, e38d98d
When skeletons shoot at ArmorStands because an ArmorStand is between the player and the skeleton, the ArmorStand gets destroyed.
Comment by LordRazen
We don't have any other plugins which can interfere with ArmorStands beside EditArmorStand - the autor of this plugin assured me his code cant be the reson for this. We use Minecraft Version: CraftBukkit version git-Spigot-a0631d2-67b2424 (MC: 1.10.2) (Implementing API version 1.10.2-R0.1-SNAPSHOT), can you test it again with this please?
Comment by wizjany
does the player happen to have build permissions for the region in question
Comment by LordRazen
Yes, the player needs build-permissions. Skeleton doesnt matter ofc
Comment by wizjany
if a skeleton shoots at a player and breaks something, that's checked as the player breaking said something.
Comment by LordRazen
Understood it right: if the skeleton shoots at a player and the armorstand stands between the player and the skeleton, it's checked if the player got build rights and if he has it's destroyed? Possible to change that?
Comment by wizjany
no, see my comment here: http://dev.enginehub.org/youtrack/issue/WORLDGUARD-3717#comment=67-11905
would need to add a separate entity-armor-stand-destroy type flag.
the current behavior is consistent with the way worldguard does protections.
Comment by LordRazen
well, since it's unlikely that a skeleton hit a itemframe but very likely that they shoot through an armorstand or creepers explode next to one and there's a flag for item-frame problem, it would be definitly nice if you create the armorstand-flag soon :)
Comment by LordRazen
which would that be? I can't find an option so save ArmorStands from Creeper Explosions