WorldGuard

WorldGuard

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Region flag to freeze fire completely

LadyCailinBot opened this issue ยท 5 comments

commented

WORLDGUARD-3734 - Reported by narwhal

I am attempting to make a permanent fire for a fireplace. The region it is in has the fire-spread flag denied. However, the world has fire spread intentionally enabled both in WorldGuard's config.yml and with the Minecraft game rule, which is probably part of the issue. I remember probably a year or two ago (before /gamerule existed) I could deny fire spread for a WG region, light wood on fire, and it would stay lit. Now if I do this, it goes out after a minute or two. Could a flag be added to "freeze" fire completely for a region, or is there a way to do this that I'm missing?

commented

Comment by wizjany

don't hold your breath.

commented

Comment by wizjany

i am not quite sure what the question is, but fire spread is only meant to prevent

  1. new blocks of fire from being created by existing ones
  2. flammable blocks that are already on fire from being destroyed
    whatever behaviors you saw in the past were likely just side-effects of the events that the server threw to us. fire getting extinguished is to be expected unless it's on netherrack.
commented

Comment by narwhal

Before game rules existed, I believe setting fire-spread to deny for a region (or at the very least setting this in the config.yml) would completely prevent any changes to fire except those made by players. I am looking for this behavior of localized permanence of fire (essentially what /gamerule doFireTick false would do for an entire world) for creative effects such as log fireplaces.

commented

Comment by narwhal

Changed to an enhancement request since the current handling of fire seems to be what's intended.

commented

Comment by narwhal

Will this be implemented at some point?