Make player move events optional
dzhus opened this issue ยท 3 comments
Shouldn't farewell, greeting, notifications and entry flags be considered high-frequency since they use resourceful onPlayerMove
event?
WorldGuardPlayerListener.java
should make this call only in case high-frequency-flags
(or similar newly introduced option) is true:
registerEvent("PLAYER_MOVE", Priority.High);
I'd like to see how many events it actually recieves. Also it
completely ignores any movement that occurs within a block, which
significantly cuts down on region queries.