WorldGuard

WorldGuard

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dubious interpretation of use / interact flags

kikelkik opened this issue ยท 5 comments

commented

Versions
WorldEdit version: 7.1.0;8e55131
WorldGuard version: 7.0.2 (release) ; 7.0.3-SNAPSHOT;2036-47cd96a (latest dev)
Platform version: git-Paper-260 (MC: 1.15.2) (Implementing API version 1.15.2-R0.1-SNAPSHOT)

Describe the bug

To Reproduce
Flags:
Screenshot_1
resulting permissions for a nonmember within the region dis_61 (global: use ALLOW, interact NONE):

  • harvest beehive? NO
  • open/use beacon? NO
  • open/use anvil? YES (should be "no")
  • trigger tripwire? NO (should be "yes")
  • trigger pressure plate? YES

with global: use ALLOW, interact ALLOW within the region dis_61

  • harvest beehive? YES (should be "no")
  • open/use beacon? YES (should be "no")
  • open/use anvil? YES (should be "no")
  • tigger tripwire? YES
  • trigger pressure plate? YES

Example conclusions:

  • It seems to be impossible to allow tripwire triggering AND deny beacon changes on protected regions.
    • why isn't tripwire affected by the use ALLOW? It should work equivalent to a pressure plate (USE)
    • a beacon could also be affected by chest-access because its technically an inventory you're opening
  • anvil usage is not protectable, anvils get damage when they're used -> not cool
    • same as beacon: why isn't it managed by chest-accesss?
commented

Do you have a chance to get further with this? :)

commented

I have the same problem with protecting berry bushes and bee hives and I would love to see the proposed flag differentiation being implemented.

commented

So could you already take spend a bit of time for this ticket? :)

commented

I have the same problem, I also want to protect beacons, berry bushes and bee hives while allowing other non-harmful interactions.
I think the logical limits on the actions are very easy to define: Anything that in itself causes immediate harm (such as changing a beacon effect, destroying an anvil ...), should not be allowed by the interact and use flags.

commented

I would appreciate any reaction on this