WorldGuard

WorldGuard

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Hoppers in protected area break down

MrKiller01 opened this issue ยท 13 comments

commented

Versions

WorldEdit version:[20:42:02] [Server thread/INFO]: WorldEdit version 7.2.0-beta-01+0eb9ac7

WorldGuard version:[20:42:27] [Server thread/INFO]: WorldGuard version 7.0.1-beta-01;14e7525
(Problem seems to be there since 1.15 or maybe earlier....)

Platform version:[20:41:14] [Server thread/INFO]: This server is running CraftBukkit version git-Spigot-16d7899-4ff609e (MC: 1.16.1) (Implementing API version 1.16.1-R0.1-SNAPSHOT)
[20:41:14] [Server thread/INFO]: Checking version, please wait...
[20:41:14] [Thread-19/INFO]: You are running the latest version

Describe the bug
<As I think this is a bug, correct me if i'm wrong. Hoppers stationed in protected areas (flags set build = deny, block-break = deny, chest-access = deny). First place a construction of a few hoppers connected (doesn't matter horizontal or vertical) and a chest on top to fill. Then make a region around that construction, set those flags of that area i named before, and place 64 stone in the chest to let transport. If all is right as I noticed, the first connected hopper breaks down when you enter the 64 stone in the chest.>

To Reproduce

  1. ...First place a construction of a few hoppers connected (doesn't matter horizontal or vertical) and a chest on top to fill.
  2. ...Then make a region around that construction, set those flags of that area i named before, and place 64 stone in the chest to let transport. If all is right as I noticed, the first connected hopper breaks down when you enter the 64 stone in the chest.

Expected behavior
<obviously, I'd expect the items placed in the chest being transported without breaking the line if I want this area to be protected from griefers, thieves, tax collectors.> (-:

Screenshots

Additional context
<I was just testing things up to the latest version, when I noticed it and remembered it from before. My guess is this is just not only on 1.16.1 but older versions behaved like this before.
Also, as I said that I was in the testing mood, I did not have all the plugins in my world, I am willing to test it only with WG active, i'll be right back..........>

commented

Hey wizjany. This bug is still present in the latest build ๐Ÿ˜„!

commented

How can you resolve the issue so that the hoppers dont instantly self destruct

commented

This is not the place to ask for support. See the link that I posted or ask for help in Discord

commented

WHY?

commented

I take carefully the time to describe my problem and You just close it without anything to say? That is a way to get rid of problems.... At least TELL ME what is wrong here!!!!

commented

literally using a year old build and this is a support request not a bug report and you literally denied all the flags to make this happen

commented

Year old build of what?

commented

Did you not read it has happened to me before, maybe already in 2018.....

commented

and what flags did I deny???? I am not posting here rubbish, because I think that you can help this problem go away..... but, as you stated, I will try to find the newest, worldguard I presume, and test it again.

commented

ps and about what you wrote "this is a support request not a bug report " then something is wrong with the website, I clearly went to Worldguard and clicked on BUG REPORT....

commented

yes, github is a place to file bug reports. i'm telling you this isn't a bug, you just have no clue how to use the plugin. clicking "new issue" here on github even tells you to go to discord if you have questions.

commented

Oh, I'm sorry if I disturbed you, You know exactly what this is and how to make it go away, we as server owners who do not get paid also, have to remember over a hundred things every day, so excuse me if I did not go to that babble box and tried to get some info, I do not have the time for that, sorry.
Close this and maybe in a year or so I ll ask again.