teleport-on-void-falling makes one fall forever
TheoRetisch1 opened this issue ยท 7 comments
Versions
WorldGuard version: WorldGuard version 7.0.5-SNAPSHOT+2088-282425f
Platform version: git-Paper-367 1.16.4
Worldedit version: WorldEdit version 7.3.0-SNAPSHOT+5562-7a268b0
Describe the bug
Teleport-on-void-falling: true
makes one fall forever. When a player jumps into the void of the end, he or she neither gets damage nor is he or she teleported. One will just fall forever. The problem also occurs with an older version of Worldguard (7.0.4). If you disable Worldguard and jump into the void, you get damage and die.
To Reproduce
- Set the following config options in the player-damage section, as listed below:
disable-void-damage: false
teleport-on-void-falling: true
reset-fall-on-void-teleport: false
- Enter the end.
- Jump into the void.
Expected behavior
The player's fall should be stopped by damage or teleport to a safe location.
Additional context
report.txt
Multiverse-Core version 4.2.3-SNAPSHOT-b818
didn't we just go over this? I suggest you just not use this feature if it doesn't do what you want it to do.
Uuuhm, well I was hoping that the bug could be fixed that you fall down for ages in the void. The endless falling in the void is not an intended feature, is it?
it's never been meant to make glass appear? Maybe you're thinking of WorldEdit's /up?
I specifically created this bugreport without mentioning a word about glass, so we can focus on the bug and the ticket won't be closed again like the last one.
It really kinda fell like /up, but the glass is always being placed at y=0.
That teleport-on-void-falling might cause that block to spawn if there's no other block ahead of the player? (To which block should WorldGuard tp the player else if there's no block on y-axis?)
Maybe it's something in WorldEdit, starting at
https://github.com/EngineHub/WorldGuard/blob/master/worldguard-bukkit/src/main/java/com/sk89q/worldguard/bukkit/listener/WorldGuardEntityListener.java#L173
@wizjany any idea?