WorldGuard Region offset of +0.5 blocks in the West and North direction
SuperFurias opened this issue ยท 1 comments
Versions
WorldEdit version:
WorldGuard 7.0.4
http://www.enginehub.org
----------- Platforms -----------
- Bukkit-Official (7.0.4+f7ff984)
WorldGuard version:
(FAWE) FastAsyncWorldEdit-560 created by Empire92, MattBDev, IronApollo, dordsor21 and NotMyFault
(FAWE) FAWE version:\n - Date Jan 16, 2021 12:00:00 AM\n - Commit f976a01d\n - Build 560\n - Platform Bukkit
(FAWE) Wiki: https://wiki.intellectualsites.com/FastAsyncWorldEdit/index
(FAWE) ------------------ Platforms ------------------\n* Bukkit-Official(1.16-560;6895fe3)\n
(FAWE) ---------------- Capabilities ----------------\nGAME_HOOKS: Bukkit-Official\nCONFIGURATION: Bukkit-Official\nUSER_COMMANDS: Bukkit-Official\nPERMISSIONS: Bukkit-Official\nWORLDEDIT_CUI: Bukkit-Official\nWORLD_EDITING: Bukkit-Official\n
Platform version:
This server is running Yatopia version git-Yatopia-17 (MC: 1.16.5) (Implementing API version 1.16.5-R0.1-SNAPSHOT)
Checking version, please wait...
Previous version: git-Yatopia-10 (MC: 1.16.5)
Describe the bug
When I create a region, the region creates it for me where I have done previously // pos1 and // pos2, but when I go to see the actual region which area it covers, I notice that the region is shifted by
+0.5 blocks to West and North and -0.5 blocks to South and East
This is very annoying in my PVP region, as some players can hit mid-block before entering the pvp region
To Reproduce
- ... //pos1 x,y,z
- ... //pos2 x,y,z
- ... /rg create TEST
- ... Check the exact position of the region block by block
Expected behavior
checking the region margins block by block, even if using / rg info test (or in the regions.yml file) gives you the correct coordinates, the region is offset by 0.5 blocks in West and North
Screenshots
https://paste.enginehub.org/dHDW5x2Q3.report
Additional context
In the screenshots I only show the offset of the North direction since the other one did not have time and making a new region annoyed me
ah for the record the bug does not depend by the stair, I have already done various tests, the bug does it with all the regions even in different positions and places
Update FAWE to fix the bug